Search Issue Tracker
Assertion when loading an object that re-entrantly loads itself
Steps to reproduce: 1. Open attached project2. In project browser, navigate to "Assets/Resources" folder3. Select "MySO" assets4. No... Read more
[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
[AW] Entering 1 in Edit Key Time options returns 0
Entering a numerical value of 1 for time in the Edit Key options, it returns a value of 0. Once in this state (and the key moved to ... Read more
Properties of the SceneManagement.Scene object become null after calling...
Steps to reproduce: 1. Open attached project2. Open scene "scene01"3. Open script "SceneObjectTest.cs"4. Notice that it gets Scene o... Read more
Changes made to LightmapEditorSettings are not marking active scene as d...
Steps to reproduce: 1. Open attached project2. Open scene main3. In Lighting tab, notice that Baked Resolution is 504. In top menu, ... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce:1) open users attached project2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' co... Read more
[UI]In full screen mode, UI scales to native resolution instead of selec...
Reproduction steps:1) Open users project and build it and launch for Pc.2) Select resolution other that your monitors native and mak... Read more
[AW] "k" hotkey makes an annoying "beep" sound
Use the "k" hotkey to create keys on a property in the AW...every time "k" is used, an annoying "beep" sound is played, as if I hit ... Read more
[AW] Right-click Remove Properties only removes 1 property
Deleting/Removing multiple properties from the AW property list only works with the keyboard Delete key. Right-click Remove Properti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field