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0
votes
Fixed

EventSystem Update does not ignore disabled objects

UI

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Jan 20, 2016

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Version/s: 5.3.1p3

Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more

0
votes
Fixed

[UWP] NetworkManager inheritance issue

Windows Store Apps

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Jan 20, 2016

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Version/s: 5.2.3p2

Building to UWP, editor shows the following error: Assets\EndpointTest.cs(9,9): error CS7069: Reference to type 'EndPoint' claims it... Read more

0
votes
Fixed

[Deferred][Linear] White artefacts on terrain where different textures ...

Terrain

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Jan 20, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project "TestTerrainIssue.zip"2. Open CampSite scene3. Select FirePit from hierarchy (MapObjec... Read more

0
votes
Won't Fix

[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR

Mono

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Jan 19, 2016

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Version/s: 5.3.1f1

To reproduce:1) Download attached project "MarshalSafeArrayFromNative.zip".2)Play main scene3)Notice "NotImplementedException" in Co... Read more

1
votes
By Design

Outside of Caroutine allowSceneActivation = false causes progress to get...

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Jan 19, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Open attached project "763101.zip"2. Open scene "A"3. Open script "Load.cs"4. Notice that IEnumerator LoadLev... Read more

9
votes
By Design

Directional light is lighter in 5.3+

Shadows/Lights

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Jan 19, 2016

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Version/s: 5.3.1p3

Steps to reproduce:1. Download attached project "Lighting Issue.zip"2. Open it, and its only scene "Test", notice differences betwee... Read more

0
votes
Fixed

Crash when adding an Attribute on a Generic class

Mono

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Jan 19, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project I attached2) Open MenuItem.cs script in it3) Uncomment line 226 - attribute for a generic class4) Cl... Read more

0
votes
Won't Fix

Unity crashes on "(KERNELBASE) RaiseException" when project is opened

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Editor crashes. Workaround: delete library folder in project directory. Read more

0
votes
Fixed

Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...

Deployment Management

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflection ... Read more

9
votes
Fixed

[WorldCollision] Layer of Terrain object is ignored and can't avoid coll...

Shuriken

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Jan 19, 2016

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Version/s: 5.3.1p2

Repro steps:1) Open my attached project and the only scene in it2) Select both Particle Systems so you would see both simulations3) ... Read more

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