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Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happened When manipulating the transition blend handles (blue start/end h... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer - navigate to the location window - delete some 1+gb files on the drive and notice the r... Read more
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...
To reproduce: 1) Download and open project (or just get Unity Labs from asset store) 2) Switch platform to iOS 3) Try building light... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitl...
Reproduction steps: 1. Open attached project "AssetBundlePaths" 2. From the editor menu select AssetBundles -> Dependencies 3. This ... Read more
[MovieTexture][OSX] Standalone player resizing issues
Resizing windowed player sometimes breaks playback, also moving from windowed -> fullscreen creates artifacts in areas outside movie... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
[MeshPreview] Colors of the mesh are not displayed in the inspector prev...
Steps to reproduce: 1. Open the attached project 2. Select the mesh asset in the project window 3. Notice that only uv and uv2 are ... Read more
Unable to select Sprite from Scene View by clicking on it
1. import a Sprite and add it to the scene 2. click somewhere not on the Sprite in the Scene Viewer 3. click on the Sprite in the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned