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uGUI project layout groups scene is misaligned in play mode
To reproduce: 1. Open attached project. It is the uGUI example project 2. Open scene "Layout Groups" 3. Enter play mode 4. Notice ho... Read more
uGUI buttons stay selected on WP8
To reproduce: 1. Import attached project. It is the example uGUI project 2. Add the "Menu 3d" scene to build settings 3. Build & run... Read more
Shadows are pixelated on WSA player
Steps to reproduce: 1. Download attached project 2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device 3. Change quality s... Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project 2. Open the 'Main' scene 3. Run the game 4. Try to pan the camera by clicking a... Read more
The collision objects that are assigned to the buttons stay detectable o...
To reproduce this bug: 1. Open the attached project 2. Open scene 'Game Scene' 3. Build&play the scene on the WebPlayer 4. The coll... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using ... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
If TouchScreenKeyboard.hideInput = true and Android is 4.3 or newer, you...
If Android version is 4.3 or newer, you cannot write special characters like german umlauts or euro symbol while TouchScreenKeyboard... Read more
[Mesh, Graphics] Particle system meshes will only work with exactly one ...
Trying to use a particle system with Render Mode "Mesh" and Hellephant from Unite 2014 Training Day project and get this error: Part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow