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0
votes
Fixed

OpenGL works different in editor and build on windows (5.1+ regression)

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more

0
votes
Fixed

[tvOS] Remote Sensors mapped to incorrect Joystick Axis

tvOS

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Sep 29, 2015

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Version/s: 5.1.4b13

Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more

1
votes
Duplicate

Sphere cast detects collision in wrong position

Physics

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Sep 29, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more

0
votes
By Design

Gyroscope.enabled doesn't enable/disable the Gyroscope

Input

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Sep 29, 2015

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Version/s: 5.2.1p1

Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more

3
votes
Fixed

LoadLevelAdditive assigning wrong lightmap for terrain

Global Illumination

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more

0
votes
Fixed

GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...

Deployment Management

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Sep 29, 2015

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Version/s: 5.1.2f1

Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren&lt;T... Read more

0
votes
Fixed

SpeedTree dynamic batching produces unexpected shadows

Speedtree Integration

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Sep 29, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more

0
votes
Duplicate

Turning on screen sharing and opening game from background results in bl...

Android

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1) Open user's attached project2) Build and run it on a device which can share screen with other devices3) Press ... Read more

3
votes
Not Reproducible

[Dropdown] Dropdown gets populated with artifacts if more than 8 options...

UI

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Sep 29, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Expand dropdown and notice that artifacts are visible Read more

0
votes
Fixed

[Image] Setting Image type - Filled breaks renderer, making it to fail i...

UI

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Sep 29, 2015

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Version/s: 5.2.1p1

Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select the "Image" object in the hierarchy (It's the circular... Read more

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