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Fixed in 5.2.0

Votes

0

Found in

5.0.1p3

Issue ID

694683

Regression

No

AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitly Included in the AssetBundle

Asset Loading

-

Reproduction steps:
1. Open attached project "AssetBundlePaths"
2. From the editor menu select AssetBundles -> Dependencies
3. This will log AssetDatabase.GetAssetPathsFromAssetBundle for each AssetBundle in the project
4. Notice that only the folder ("Editor Default Resources") which is assigned to an AssetBundle is logged.
Assets inside this folder ("Cube" and "Sphere"), which will be included in the AssetBundle are not logged.

Comments (1)

  1. sao

    Sep 23, 2015 12:14

    This "Fix" actually messed up our AssetBundle pipeline completely.

    It happens namely very often that someone from the team assigns a folder to an AssetBundle by mistake and previously it wasn't a big issue, the folder was detected during an automated build and discarded.
    Now, because of just one folder added to an AssetBundle by mistake we have hundreds of textures, materials and other files added in AssetBundle without purpose and even no chance to detect if it's because of a folder, because surprisingly the folder itself isn't listed in AssetDatabase.GetAssetPathsFromAssetBundle anymore!

    Previous explicit AssetBundle marking makes definitely much more sense and isn't misleading or time consuming.
    Moreover changing the API (instead of adding a new method for the requested feature) was a very bad move!

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