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Fixed in 5.5.0
Votes
0
Found in
5.1.0b5
Issue ID
694699
Regression
Yes
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX 544MP GPU)
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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