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Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip)2. Open scene AnimationEventsTester.unity3. Play the scene4. Press t... Read more
LayerMask.LayerToName(int) is reporting incorrect values
To reproduce:1. Open the attached project and the 'LayerMaskBug' scene.2. Review the 'LayerMaskCheck' script. Note that script feeds... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce:1. Open attached repro.unitypackage2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it. T... Read more
[Collision] OnParticleCollision() is not consistent while moving
Repro steps:1) open my attached player and run scene main_test2) Play the scene and select Start Game3) Try moving the Player object... Read more
2dRectMask creates a lot of GC Alloc (2.3kb) because of Canvas.SendWillR...
- open the attached project- open the scene called garbage- activate the profiler- play the scene- observe the GC Alloc for Canvas.S... Read more
[WebGL] touch not working with UI on mobile
-e: see title. it registers touch fine but you can't interact with the ui using touch -repro:--build run attached project on mobile ... Read more
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