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bug reporter project size estimation wrong
-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files) -win... Read more
In Two Column Layout of the Project, the plugin Inspector does not show ...
1. Open attached project 2. In Project view click on rtmidi.bundle/osxsynth.bundle Expected result: No matter in which column you cl... Read more
Exponential and Linear fog does not work on Windows Phone
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 or WP8 device 3. Change fog type to Exponential or Lin... Read more
Unity crashes when editing one enabled and one disabled 2d collider
When editing two 2d colliders at the same time (and one of the colliders is disabled), exiting the edit mode will cause a crash. To... Read more
No new icon sizes for iPhone 6+
No new icon sizes for iPhone 4.7" and iPhone 5.5" From the Apple developer docs:
https://developer.apple.com/library/ios/documentat... Read more
Right click doesn't work on groups for OSX
Steps to reproduce : - create an audio mixer - create a group - right click on the group and notice the context menu is not display... Read more
Editor crash after setting max distance to cloth constraints and playing...
To reproduce: 1. Create a cloth 2. Select all Cloth Constraints 3. Click the Max distance checkbox 4. Pressed play 5. Editor will c... Read more
Rendering breaks with specific project on Nokia Lumia 630
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 3. See issues with shadows, invisble models. Addition... Read more
A yield statement inside a lambda expression which is a callback of anot...
To Reproduce: 1. Open the attached project, an 'Internal compiler error' is thrown because of the 'yield break' in line 70. 2. If ... Read more
Using Select Dependancies breaks Editor's fonts
To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow