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[OcclusionCulling] Baking Occlusion Data causes existing Realtime lights...
Steps to reproduce: 1. Open attached project2. Open and play 'SiloTSLight8' scene3. Notice lights are working in the scene and game ... Read more
Scene view selection broken with AA enabled on Mac (5.2 regression)
Scene view selection broken with Anti Aliasing enabled in Quality settings. On Mac. Read more
[WP81] Black screen when running application on WP81
On 5.3.0b1, deploying and running application on WP81 you can only see a black screen. No splash screen, no game view, just black sc... Read more
Int property of shader acts like float in inspector
Steps to reproduce: 1. Open attached project2. Select TestShader material3. Notice that it has "Some Int" property4. Try to change i... Read more
[PreferenceItem] Scrollbar in PreferenceItems list makes it to use free ...
Steps to reproduce: 1. Open attached project2. Make sure that Unity uses pro skin3. Open Preferences menu (Edit/Preferences...)4. No... Read more
Entering play mode, when "<HingeJoint>().useSpring" is set on inactive g...
Reproduction steps:1. Open attached unity project.2. Open and start "springcrash" scene.3. Unity crashes. Read more
[Raycast] Hits appear when the whole scene is enlarged
Repro steps:1) open the attached project and scene.unity3) Press play with Gizmos enabled5) Notice the green(No hit) and red(Hit) de... Read more
Audio Low Pass Filter doesn't work on Audio Listener
Audio Low Pass Filter does not work correctly on Audio Listener while on Audio Source it is still working correctly. Steps to reprod... Read more
Blend Tree Performance Regression (from 5.1 to 5.2)
The performance of blend trees in 5.2 has regressed from 5.1. This was reproduced using versions 5.1.4f1 and 5.2.1p2. Reproduction S... Read more
[IL2CPP] App fails to retrieve OnCollisionEnter2D in PlayMaker
1. Open attached project2. Build to iOS with IL2CPP Note: no repro with mono Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera