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Won't Fix

Votes

0

Found in

5.0.1p3

Issue ID

695167

Regression

No

Unity spawns processes at normal priority which make computer sluggish at 100% utilization

IL2CPP

-

-e: when Unity does spawn new process for GI or IL2CPP they are spawned at normal priority which when they start maxing cpu utilization will make the other processes sluggish at times. if they'd be spawned at below normal priority they'd behave a but nicer and let people keep on working on other stuff

-repro:
--start a webgl build
--start task manager
--check the processes priority
--NOTICE they are spawned at normal priority

  1. Resolution Note:

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.

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