Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.1p3
Issue ID
695167
Regression
No
Unity spawns processes at normal priority which make computer sluggish at 100% utilization
-e: when Unity does spawn new process for GI or IL2CPP they are spawned at normal priority which when they start maxing cpu utilization will make the other processes sluggish at times. if they'd be spawned at below normal priority they'd behave a but nicer and let people keep on working on other stuff
-repro:
--start a webgl build
--start task manager
--check the processes priority
--NOTICE they are spawned at normal priority
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Project Auditor's settings cannot be searched in the Preferences window
Resolution Note:
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.