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Won't Fix
Votes
0
Found in
5.0.1p3
Issue ID
695167
Regression
No
Unity spawns processes at normal priority which make computer sluggish at 100% utilization
-e: when Unity does spawn new process for GI or IL2CPP they are spawned at normal priority which when they start maxing cpu utilization will make the other processes sluggish at times. if they'd be spawned at below normal priority they'd behave a but nicer and let people keep on working on other stuff
-repro:
--start a webgl build
--start task manager
--check the processes priority
--NOTICE they are spawned at normal priority
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