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[Inspector] Can't set scene fields to scenes which has the same name as ...
Steps to reproduce:1) open attached project2) open scene 'main'3) select 'HudComponent' from hierarchy and lock inspector4) drop bot... Read more
Change IPv6 to IPv4 causes DNS issue
repro:1) set the environment IPv62) download a content via HttpWebRequest3) change the environment IPv44) download a content with th... Read more
When root motion is applied, playing animations automatically and playin...
Reproduction steps:1. Open the attached project2. Open and play "Test" scene3. Click on "Play" button4. After the animations are fin... Read more
[Android] Unity runs out of memory and crashes when upgrading large Play...
On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds
Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more
[OSX] Application.CaptureScreenshot produces different colors than in pl...
Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more
[Mac] Screen.currentResolution.refreshRate value is always zero
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more
[WebGL] Materials in build look differently from the Editor view
To reproduce:1. Open attached project2. Open "main" scene3. Open Lighting window4. Click Build5. Play the scene6. Notice how walls l... Read more
[MemoryLeak] After playing scene, more memory is allocated than released
Steps to reproduce:1. Turn on Task Manager to monitor the leak2. Play and stop empty project repeatedly (w/o any objects in it at al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument