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[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce. 1. Build and run project "Case 695834 5.10f1.zip" for Windows. 2. Try to vertically resize player (decrease size... Read more
[InputField] Caret offset wrong when inside scaled canvas
Steps to reproduce 1. Open attached project 2. Open scene 'InputFieldCaretBug' 3. Enter play mode 4. Press on input field 5. Notice ... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test". 2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order i... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
[SceneView] UI no longer renders in the Scene view
Steps to reproduce: 1. Open the attached package (TestUI.unitypackage) 2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateC... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps: 1) Open Profiler window in the Editor 2) Click colored boxes in the GPU and CPU tabs - everything works as expected 3) ... Read more
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors 1. What happened MotionBuilder 2015 FBX files import properly, both in binary and ascii... Read more
texture issue with Pixel3D
-e: when building for webgl the created figures in the scene look very differently -repro: --open WebExample scene from the attache... Read more
[Scripting Reference] AudioImporter "SamsungTV" platform identifier missing
The platform identifier for "SamsungTV" is not listed on the following documentation pages: AudioImporter.ContainsSampleSettingsOve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy