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All packages disappear from MM when enter/exit playmode while it's open
1. Have packages in available packages 2. have the module manager open and enter/exit playmode 3. all available packages disappear u... Read more
Interupt iPhone install and the package cannot be seen anywhere
1. interupt iPhone package install by entering playmode 2. package disappears. Stay in playmode. Select refresh. 3. Exit playmode an... Read more
Interupting a download on xp doens't allow you to cancen the frozen inst...
1. interupt a package installby entering playmode 2. It should be installing without progress. Try to cancel = you can't Read more
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode ...
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and it is not possible to close the player down completely. ... Read more
DX11 on DX10 GPU - Standalone player is not executed in Full Screen
DX11 on DX10 GPU - Standalone player is not executed in Full Screen mode. Please see attached screen shot for details. To reproduce... Read more
Game objects cannot be renamed if at least one game object in a scene ha...
To reproduce: 1. Open the attached project 2. Open the scene 3. Select the game object called "try to rename me from hierarchy view ... Read more
Null Refence exception when finding the properties of a ScriptableObject
To reproduce: 1. Open the attached project 2. Click on the ScriptableObject instance called "db" 3. Notice the null reference except... Read more
Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce: 1. Open the attached project 2. Play the scene 3. Note that the table is all grey 4. Build and run on an iOS device 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused