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UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project 2. Open 'MaskingBug' scene 3. It has 3 images with Masks as children of one ano... Read more
[RenderTexture] When displaying render texture on screen, it only works ...
To reproduce this bug: 1. Import the attached package 2. Open 'WebplayerScene' 3. Play in the editor 4. Everything works fine 5. Bu... Read more
[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce: 1. Open the attached project 2. Make sure the "Use Direct3D 11" setting is set to true. 3. Open the "Main" scene. ... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce: 1. Open repro.unitypackage 2. It contains a scene and a script that calls System.Array.ConvertAll 3. Build the scene f... Read more
When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project 2. Open 'guiPrefabBug' scene 3. Select 'Enabled' object in the hierarchy ( Ca... Read more
On DirectX9: The image in the UI canvas is not aligned precisely, with o...
To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. It has an UI Image in the right top corner 4. In the s... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package 2. Open 'test' scene 3. Play the scene 4. Press A and notice in the console t... Read more
Unity crashes when opening if GiCache is set to non-existant path
To reproduce: 1) Create new project 2) Plug in an external data storage device (USB flash drive or external HDD/SSD) 3) Set GICache ... Read more
Crash when switching from dx9 to dx11 and back
Steps to reproduce : - create a new project - go to Player Settings - switch to dx9 then to dx11 a few times and Unity will crash Read more
All about bugs
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Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow