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[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
[tvOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more
player crash when stripping engine code
-e: see title, build works when disabling engine code stripping -repro:--build project with engine code enabled--run in Chrome--NOTI... Read more
Updating particle system collision and emission values at runtime causes...
Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more
ConfigurableJoint increasing target position, actually lowers the object...
To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Wait for Actual Pos to become a static number5. Start cli... Read more
[WebGL] template elements move to a different place on very wide resolution
-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more
[WebGL] errors "Could not produce class with ID XY"
-e: see title, errors thrown in console -repro:--build and run simple scene in WebGL--NOTICE errors on browser console ---Could not ... Read more
[WebGL] Chrome: 'webkitMovementY' is deprecated. Please use 'movementY' ...
-e: when running a project in Chrome these warnings are shown in console log -repro:--build and run empty project in Chrome--NOTICE ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera