Search Issue Tracker
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'
Steps to reproduce:1. Download and open project "Boyscout"2. Build and run scene "_Scenes/Main" for Web Player platform3. In opened ... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor2. Log out of your Unity account3. Start entering your credentials4. Observe CPU... Read more
[WebGL] Fullscreen mode does not work on Safari
To reproduce:1) Build and run any project for WebGL2) Open localhost url in Safari3) Click on the full-screen icon Desired outcome: ... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Error when going into playmode with Maximize on Play
Reproduction steps:1. Open the attached project2. Check the "Maximize on play"3. Play - Note, Changing layout fixes the problem Actu... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
[WebGL] UnityWebRequest.downloadProgress always returns 0 in WebGL
Reproduction steps:1) Build attached project for WebGL and run2) Click on "Start download".--- Progress (printed in the upper left c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects