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[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps: 1. Open the attached project. 2. Create a standalone build for PC 3. Run it 4. Notice that it says done (isProce... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[Preview] Small resolution lightmaps in lightmap preview are dislocated ...
To reproduce: 1. Open attached project 2. Bake scene 1 3. Open Lighting > Lightmaps 4. Check out the preview 5. Notice cramped light... Read more
[WP8] Can't build any project (Failed to run serialization weaver)
To reproduce: 1. Build any project for WP8 2. Build fails Read more
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "... Read more
Realtime GI file not found errors displayed when upgrading project to Un...
Open attached project in Unity 5.2 and you will get lots of errors like: Failed opening GI file: 'b2/b2d0e671c9df0fff370993e25d0ff60... Read more
[MixedMode] Combination of few baked and realtime directional lights cau...
1. What happened Combination of few baked and realtime directional lights causes some of lights not get applied 2. How we can repro... Read more
[UNet] Possible transform desyncs just by connecting and disconnecting t...
Steps to reproduce: 1. Open the project. 2. Build the project. 3. In the Editor, play the project. 4. In the Editor, press the "LAN... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project 2. Open scene "Resources/SyncVarDebuggingScene" 3. Build and run as host 4. In editor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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