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[VR] Consistent crash when exiting Play mode
The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more
Using Unity Ads and Stripping crashes project on Android
Enabling Stripping level while using Unity Ads causes crash on Android devices from Unity 5.3 Read more
[UWP] NGUI touch screen keyboard issue
Selecting NGUI input field, getting Access violation error. Getting the error only when deploying on PC. Exception doesn't occur whe... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Build scene "scene" to WebGL with fast rebuild Notice that this warning appears:UnityEditor.BuildRepo... Read more
SyncEvent not firing on clients
SyncEvent not firing on clients when invoked on server. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
UI ArgumentOutOfRangeException, Parameter name: index
Reproduction steps:1) Build scene "Escena" for android.2) Run on a device3) Enter some text into all text fields4) Start clicking on... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more
High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS