Search Issue Tracker

0
votes
Fixed

[VR] Consistent crash when exiting Play mode

VR

-

Dec 18, 2015

-

Version/s: 5.4.0b1

The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more

6
votes
Fixed

Using Unity Ads and Stripping crashes project on Android

Android

-

Dec 18, 2015

-

Version/s: 5.3.1f1

Enabling Stripping level while using Unity Ads causes crash on Android devices from Unity 5.3 Read more

0
votes
Fixed

[UWP] NGUI touch screen keyboard issue

Windows Store Apps

-

Dec 18, 2015

-

Version/s: 5.3.1f1

Selecting NGUI input field, getting Access violation error. Getting the error only when deploying on PC. Exception doesn't occur whe... Read more

0
votes
By Design

Builds compiled with 'Fast rebuild' don't start on low system resources.

WebGL

-

Dec 18, 2015

-

Version/s: 5.4.0b1

To reproduce:1. Open project2. Build scene "scene" to WebGL with fast rebuild Notice that this warning appears:UnityEditor.BuildRepo... Read more

3
votes
Fixed

SyncEvent not firing on clients

Networking

-

Dec 18, 2015

-

Version/s:

SyncEvent not firing on clients when invoked on server. Read more

0
votes
By Design

Builds compiled with 'Fast rebuild' don't start on low system resources.

WebGL

-

Dec 18, 2015

-

Version/s: 5.4.0b1

To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more

0
votes
Fixed

UI ArgumentOutOfRangeException, Parameter name: index

UI

-

Dec 18, 2015

-

Version/s: 5.3.0f4

Reproduction steps:1) Build scene "Escena" for android.2) Run on a device3) Enter some text into all text fields4) Start clicking on... Read more

0
votes
Fixed

[Particles] Invalid AABB / InFinite errors in 5.3.1

Visual Effects - Legacy

-

Dec 18, 2015

-

Version/s: 5.3.1f1

When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

-

Dec 18, 2015

-

Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

0
votes
Fixed

High CPU usage while downloading assetbundles

iOS

-

Dec 18, 2015

-

Version/s: 5.3.0f4

1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.