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event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project 2) check console for error - project contains single C# script [SyncEvent] event UnityActio... Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project 2. play 'FirstScene' 3. click play again(to stop) check console for message indicating tha... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce: 1. Open Project. 2. Open scene "Test Scene" 3. Click on the gameObject "Cube Prefab" in the Hierarchy. 4. Press ... Read more
[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...
Steps to reproduce: 1. Open attached project 2. Open Assets/Scene.unity 3. Open Assets/Script/TestCode.cs with Visual Studio 4. Put... Read more
Scroll rect scaled to very small value and set to elastic movement type ...
To reproduce: 1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene. 2.Play scene, select Canvas ... Read more
[iOS] Video is closed when switching from control setting minimal -> ful...
To Reproduce: 1. Deployt the attached project. 2. Click 'Video : Minimal" 3. Click the button in the lower right corner to change c... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1... Read more
Lot of same errors on editor generating network serialization
Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more
All about bugs
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