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[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame ... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce:1. Open attached project2. Play Scene_03. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1Regression from 5.2.4f1 Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
Parenting a non-uniformly rotated cube under another cube deforms the ch...
To reproduce:1. Open 1.unity scene2. Parent Cube(2) gameObject under Cube game objectExpected result: it's parented and the scales a... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more
[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro:- Launch unity- Add a 3D Game object- In the inspector click on mesh options button Note that we get an error in the ... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open script "Test.cs"4. Uncomment line 13: Debug.Log(StaticClass.... Read more
[WebGL][Audio] Sound is much more silent in the build
Repro steps:1) Open the project I attached and the asd scene in it2) Play the scene - notice the sound3) Build and run it4) Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS