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Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...
To reproduce: 1.Extract attached "repro.zip" file. 2.Inside it there is a already built project and project source. 3.Run "start_loo... Read more
Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...
How to reproduce: 1. Open attached project - When opening the project, this output is printed in the console: OnEnable [Static CTO... Read more
DrawMesh memory leak in -batchmode
To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more
[Console] LogStringToConsole is very expensive and causes lags in play m...
Steps to reproduce: 1. Open the attached project 2. Open up Profiler window 3. Open and play 'bootstrap' scene 4. Click any of the ... Read more
[Library Corruption] CurrentLayout crashes Unity
Steps to reproduce: 1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder ... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps: 1) Open a new project and create a canvas 2) Create a child UI object, like a button, and set it's z position to 1001+ ... Read more
[compute] HLSLcc times out compiling complex shaders (bad perf on comple...
Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab