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Devices running Android L preview doesn't renders Chinese/Japanese fonts.
Preview versions of Android Lollipop were missing the Droid Sans Fallback font. This was later corrected by Google in the final vers... Read more
new error code changes not working in webplayer
-e: in 5.0a11 "WWW: Populate bytes and text on non-200 response" was added which works well in editor and standalone but not in the ... Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package 2. Open the scene 3. Build on WebGL 4. After building WWW object is not succe... Read more
[WP8] Korean keyboard is still in latin when entering a password
To reproduce: 1. Open attached project. It is the uGUI example scene 2. Build & Run the touch input scene for wp8 3. Make sure the p... Read more
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project 2. Select Cube 3. It has Rigidbody and script which sets isKinematic parameter ... Read more
StateMachineBehaviours do not work if a state inside it has or has had i...
To reproduce this issue: 1. Import the attached package 2. Open 'scene' 3. Select 'GO' object in the hierarchy 4. Open Animator 5. ... Read more
Filling a uGUI text box in the editor causes the cursor to start twitchi...
To reproduce: 1. Open attached project. It is the uGUI sample project 2. Open scene "Input Standalone" 3. Enter play mode 4. Select ... Read more
RayCast TextureCoord value is wrong if the Y axis of the transform has n...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Play the scene 4. Hover the mouse onto the quad 5. Texture... Read more
Crash when removing Canvas component from object
To reproduce: 1. Open attached project 2. Open MatchSim 3. Select Canvas 4. Remove Graphic Raycaster and Canvas components 5. Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node