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Switching scenes while in playmode results in previous scene being loade...
Reproduction steps:1) Open attached project.2) Open "New Scene" and go into playmode.3) Without exiting playmode manually, go into "... Read more
[PlayerSettings][WebGL] Crash on accessing any tab of player settings
Steps to reproduce: 1. Create new project2. Open Player settings3. Open settings for Standalone4. Expand "Other Settings" tab5. Open... Read more
Destroying Texture2D doesn't free memory
Steps to reproduce: 1. Open attached project "765799.zip"2. Open scene "repro"3. Open "TestMemoryLeak.cs"4. Notice that it creates n... Read more
[UI][OSX]Text flickering, lagging, disappearing when moving around
To reproduce:1. Open attached project2. Move text objects around3. Notice that text is flickering, lagging, disappearing Only reprod... Read more
[ILL2CPP] Reflection GetMethod returns NULL
Reproduction steps:1. Open the "Archive" attached project.2. Open and play "Untitled1" scene.3. Note the message:- Awake:Void AddLis... Read more
Game Execution Freezes when the Title Bar is grabbed, even when "RunInBa...
To reproduce:1. Build attached project (repro765773.zip)2. Launch a game in windowed mode3. Grab the bar for the window and start dr... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps:1. Open "TestLoading" project2. Build the project in development mode3. Start the build and ... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...
Reproduction steps:1) Open attached project "GL2Crash"2) Build for OSX Standalone Universal or x64--- Build will crash on startup Wo... Read more
Editor Freeze Upon Instantiation of Resource
Steps to reproduce: 1. Open attached project "765712.zip"2. Open scene "Bug Scene"3. Run itActual result - Editor freezesExpected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument