Search Issue Tracker
[Android] Handheld.PlayFullScreenMovie ignores orientation from Unity 5
Handheld.PlayFullScreenMovie does not react to device orientation after movie has started Read more
Enabling Build Convex Clusters and applying it for the model crashes the...
Enabling Build Convex Clusters and applying it for the model crashes the editor To reproduce:1. Open attached project2. Select bunny... Read more
Particle System created at runtime mismatches between Editor and Standalone
1. What happenedParticle System created at runtime mismatches between Editor and Standalone. For standalone it looks broken. 2. How ... Read more
Regression: After "Reimport All" the in-scene UI is broken
Regression - not reproduces in 5.3.1f1 and 5.3.1.p1, but reproduces since 5.4.0a3 and in 5.4.0b1 1 Open attached project2 Open scene... Read more
Player settings window doesn't repaint when switching focus back to Unit...
To reproduce:1. Open editor2. Open player settings (ctrl+B)3. Focus on another non-Unity window4. Focus back on Unity5. Notice that ... Read more
Cannot swap scripts in the Inspector window anymore
Steps to reproduce:1. Download and open attached project.2. Open scene named "main".3. Select game object named "GameObject" and not... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion2. Run ChatServer.exe==>Program crashes What is going on inside:If HostTopology has a special connection... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip)2. Build to iOS and run3. Open the Memory profiler screen in Xcode4. Sele... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS