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0
votes
Fixed

[Android] Handheld.PlayFullScreenMovie ignores orientation from Unity 5

Android

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Dec 23, 2015

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Version/s: 5.1.4f1

Handheld.PlayFullScreenMovie does not react to device orientation after movie has started Read more

0
votes
Fixed

Enabling Build Convex Clusters and applying it for the model crashes the...

Physics

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Dec 23, 2015

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Version/s: 5.4.0a6

Enabling Build Convex Clusters and applying it for the model crashes the editor To reproduce:1. Open attached project2. Select bunny... Read more

0
votes
Fixed

Particle System created at runtime mismatches between Editor and Standalone

Shuriken

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Dec 23, 2015

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Version/s: 5.4.0b1

1. What happenedParticle System created at runtime mismatches between Editor and Standalone. For standalone it looks broken. 2. How ... Read more

0
votes
Not Reproducible

Regression: After "Reimport All" the in-scene UI is broken

UI

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Dec 23, 2015

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Version/s: 5.4.0b1

Regression - not reproduces in 5.3.1f1 and 5.3.1.p1, but reproduces since 5.4.0a3 and in 5.4.0b1 1 Open attached project2 Open scene... Read more

0
votes
Duplicate

Player settings window doesn't repaint when switching focus back to Unit...

Editor - Other

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Dec 23, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open editor2. Open player settings (ctrl+B)3. Focus on another non-Unity window4. Focus back on Unity5. Notice that ... Read more

0
votes
By Design

Cannot swap scripts in the Inspector window anymore

Editor - Other

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project.2. Open scene named "main".3. Select game object named "GameObject" and not... Read more

0
votes
Fixed

[UNET] Adding the exceptional config to HostTopology causes a program's ...

Networking

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Dec 23, 2015

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Version/s: 5.4.0b1

1. Open attached soultion2. Run ChatServer.exe==>Program crashes What is going on inside:If HostTopology has a special connection... Read more

0
votes
Fixed

[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...

Shuriken

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more

2
votes
Fixed

AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...

iOS

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Dec 23, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (configured.zip)2. Build to iOS and run3. Open the Memory profiler screen in Xcode4. Sele... Read more

0
votes
By Design

[UNET Server dll]"Out" variables of Receive function have garbage when d...

Networking

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Dec 23, 2015

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Version/s: 5.4.0b1

Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more

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