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NetworkManager singleton cannot be destroyed
The NetworkManager singleton cannot be destroyed. Even if the object itself is destroyed, then another one cannot be created because... Read more
[OSX] Color picker doesn't update in realtime
To reproduce: 1. Create a material 2. Use color picker to select albedo 3. Move picker around 4. Notice color isn't updated, if you ... Read more
[Tegra]Enabling dynamic batching crashes apps on Tegra K1-32
Apps on Tegra K1 devices crash if dynamic batching was enabled in Player Settings Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce: 1. Open attached project 2. Open TestHinges 3. Press play 4. Click Copy Source1 5. Click Copy Source2 6. Click Copy O... Read more
Missing Undo/Redo in Build Settings window
To reproduce: 1. Open attached project 2. Open build settings 3. Delete scene2 4. Press CTRL + Z to undo last action 5. Notice tha... Read more
Enabling Animator causes animation to finish immediately
To reproduce: 1. Open attached project 2. Play Scene 3. Wait 10 seconds 4. Click enable 5. Notice that the animation finishes imme... Read more
WebCamTexture fails to open webcams with the same name
When there are more than two webcams connected to a Mac OS X system, and these webcams have the same device name, WebCamTexture fail... Read more
[iOS] Building project while running a project in xcode built with a dif...
To Reproduce: 1. Build an empty project with 5.1.2 2. Deploy. 3. Open the same project with 5.2, but keep the xcode project runnin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API