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[Substances] Crash when material set to 'Bake and Discard' on iOS
1. Build and deploy the attached project. 2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl ... Read more
[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool
1. What happened I tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html a... Read more
[Viewport] Camera does not respect GL.Viewport when rendering scene
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the Main Camera gameobject 4. Modify the Render Scale... Read more
[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...
Steps to reproduce: 1. Create a new Unity project 2. Import the attached project 3. Open the '1. Classic Runner' scene 4. Few secon... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more
Opening asset store window on new created project causes crash
How to reproduce: 1. Create a new project 2. From inside existing project create a new project again 3. Open Asset Store (Window>Ass... Read more
Lightmapping billboards placed behind each other produce artifacts
By design: This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normall... Read more
[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth
To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample). 2. Run and connect the pr... Read more
[Font] Hinted Smooth rendering mode for fonts does not work in WebGL
Steps to reproduce: 1. Open the attached project 2. Select the 'MyriadPro-Regular' font in the project window 3. Set it's rendering... Read more
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