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[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps:1. Open any ol' project (a new project will do)2. Select any object or prefab3. In the Inspector look at the litt... Read more
[SyncVar] Script with variable of type Foo which has SyncVar attribute a...
Steps to reproduce: 1. Open attached project "SyncVarCrash.zip"2. Open NewBehaviourScript.cs3. Add [SyncVar] attribute to variable "... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip"2. Open scene "repro"3. Open script "Repro.cs"4. Notice that button ha... Read more
5.3.0b2 crashes on Windows when debugging on Visual Studio 2012/2013/201...
Steps to reproduce: 1. Open attached project2. Open 'NewBehaviorScript' with Visual Studio3. Attach Visual Studio to Unity debugger4... Read more
[System.Net.Sockets] Creating new TcpClient object w/ IPV6 throws an exc...
Steps to reproduce:1. Download and open attached project "IPv6Exception.zip"2. Attach script "demo" to default camera in the scene a... Read more
HandleTransform no gameObject Log Error Message after destroying a netwo...
Steps to reproduce:1) open the attached project2) build and run3) editor as host, client as build4) on client drag select capsules a... Read more
EditorGUIUtility.labelWidth inconsistent between Layout and Repaint passes
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Select "Inspector Helper" in hierarchy4. Resize inspector of "Ins... Read more
[CustomInspector] EditorGUIUtility.currentViewWidth returns wrong value
Steps to reproduce: 1. Open attached project2. Open 'Main' scene3. Select 'Inspector Helper' in the hierarchy4. Notice there are ver... Read more
Custom shadered image is not rendered while in a parent's mask
Repro steps:1) Open the project and Main scene2) Play it and notice only one bar updates3) Select Background->Masked->Panel an... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce:1. Open attached project2. Build and run windows standalone3. Select full resolution for your monitor4. Select windowed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes