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0
votes
Fixed

[Substances] Crash when material set to 'Bake and Discard' on iOS

Substances

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Jul 14, 2015

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Version/s: 5.2.0b2

1. Build and deploy the attached project. 2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl ... Read more

0
votes
Fixed

[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool

Collab

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Jul 14, 2015

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Version/s: 5.1.1p2

1. What happened I tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html a... Read more

1
votes
Won't Fix

[Viewport] Camera does not respect GL.Viewport when rendering scene

Camera

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Jul 14, 2015

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Version/s: 5.1.1p4

How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the Main Camera gameobject 4. Modify the Render Scale... Read more

0
votes
Duplicate

[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...

Graphics - General

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Jul 13, 2015

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Version/s: 5.2.0b2

Steps to reproduce: 1. Create a new Unity project 2. Import the attached project 3. Open the '1. Classic Runner' scene 4. Few secon... Read more

0
votes
Fixed

OnAudioFilterRead is never called if added programmatically via AddCompo...

Audio

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Jul 13, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more

0
votes
Duplicate

Opening asset store window on new created project causes crash

Window management

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Jul 13, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Create a new project 2. From inside existing project create a new project again 3. Open Asset Store (Window>Ass... Read more

0
votes
By Design

Lightmapping billboards placed behind each other produce artifacts

Global Illumination

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Jul 13, 2015

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Version/s: 5.1.1f1

By design: This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normall... Read more

0
votes
Won't Fix

[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth

IL2CPP

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Jul 13, 2015

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Version/s: 5.1.1p1

To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample). 2. Run and connect the pr... Read more

0
votes
Won't Fix

[Font] Hinted Smooth rendering mode for fonts does not work in WebGL

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open the attached project 2. Select the 'MyriadPro-Regular' font in the project window 3. Set it's rendering... Read more

0
votes
Duplicate

"too much recursion" error in Mozilla

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

Read more

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