Search Issue Tracker
An UI prefab containing a Layout Element component will always be render...
To reproduce this bug: 1. Open the attached project 2. Open 'AlwaysActiveUIPrefabs' scene 3. Run progam to see the normal behaviour... Read more
When the layer is being renamed clicking away doesn't exit the field.
When the layer is being renamed clicking away doesn't exit the field. Repro: 1. Select a layer and try to rename it, click away - o... Read more
Numpad input issues
-e: numbers are not accepted but cursor function works -repro: --import attached scene (5.0) or make your own (GUI.TextField + char... Read more
CollectDetailPatches unchecked(off) there are huge lag spikes for every ...
Added to Team's backlog. Read more
The button does not work when the panel ,which was on top of it, is disa...
To reproduce this bug: 1. Import the attached package 2. Open the scene 3. There are 2 panels in the scene one on top of another.Th... Read more
Creating a terrain uses 600% CPU and 1.8 GB memory
CPU and memory usage rose sharply from Unity 4.5.3f3 to Unity 5.0 beta 2, and again in Unity 5.0 beta 8. Using Unity 5.0 beta 8 a... Read more
UI element does not change position while it is disabled (SetActive(false))
To reproduce: 1. Open attached project 2. Open test 3. Press play 4. Disable Image object 5. Press I key (script attached to Canva... Read more
Transitions in Mecanim state machines are "duplicated" when moving a Sub...
To reproduce this bug: 1) Create a state machine with this structure: 1.1) Create Sub-State Machine "Container Root" within Base La... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
When importing package into a project, script does not get compiled
To reproduce this bug: 1. Import the attached .unitypackage 2. Nothing is reported in the console 3. Go to Assets->Test->Editor 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow