Search Issue Tracker
Cannot disable or enable Light component through animation
To reproduce:1. Open attached project2. Open "scene" scene3. Open Animation window4. Select "Point light" game object in the Hierarc... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
[Android] Camera does not render mesh and skybox when is attached to an ...
Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip)2. Open scene: main3. Play in editor, ... Read more
[VR] In Play mode moving input focus away then back to the Editor makes ...
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more
[Android][Editor] Unity allows building Android games with a wrong playb...
Reproduction steps:1. Install Unity 5.3.1f1 WITH Android playback engine2. Install Unity 5.3.1p1 WITHOUT Android playback engine on ... Read more
[GL] 40% drop in speed using the OpenGLCore API under OSX
Using the OpenGLCore API shows a significant drop in speed. 75FPS under OpenGL 2.1, 45FPS under OpenGLCore.1. Load the sample scene ... Read more
Switching SetQualityLevel darkens the lighting with no returning back
Steps to reproduce: 1. Download and import attached project. (repro-case_756793-WebGL_Quality.zip)2. Open scene: main3. Build to Web... Read more
IsFinite error spam with particles and second camera
How to reproduce:1. Open the attached project2. Open test scene3. Make sure that scene view is like in the attached gif4. Play the s... Read more
[ParcticleSystem] Some of the particles don't loop
How to reproduce:1. Open the attached project2. Open "Scene"3. Select Mortal Explosion game object and notice how particles are play... Read more
Particle System triggered via Event Trigger doesn't play
How to reproduce:1. Open the attached project "ParticlesBugTest.zip"2. Open and play test scene3. Press the button4. The button even... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS