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The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
The 'run in background' doesn't work properly on the windows standalone ...
To reproduce: 1. Open attached project 2. Include the test scene and build&run 3. Select full screen. You'll notice a counter that... Read more
-enable-stereocopic isn't supported with OpenGL on Windows
To reproduce: 1) Create new project 2) Add a cube and a directional light 3) Build this scene on Windows Standalone x86 4) Run the b... Read more
Disabled mesh collider registers to Raycasts
The scene contains a GameObject1 -> Gameobject2 -> Cube hiearchy. Gameobject2 is disabled (And thus, Cube is also disabled). Cube ha... Read more
[WP8/WP8.1] Shadows produce visual artifacts inversely proportionally to...
Shadows produce visual artifacts inversely proportionally to shadow resolution Steps to reproduce: 1. Download attached project 2. ... Read more
Small artifacts on cube when zooming scene
Reproduces on 5.0.0.b8 1 Create new project 2 Create cube 3 Zoom scene by mouse wheel and see attached video Read more
Editor crashes everytime Windows is unlocked if Iterative lightmapping i...
- Open the main scene in Angrybots and set Lightmapping mode to Iterative - Let it bake - Minimize the Editor - Lock Windows - Login... Read more
Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
In ToggleGroup, cannot set isOn property on Toggle to False via script
To reproduce this issue: 1. Open the attached project 2. Open 'ToggleTest' scene 3. Play the scene 4. Click 'With Group' button 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow