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Input Field instances are merged in OnValueChange method call
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains two Input Fields and a script which outputs t... Read more
[ContinuousCollisionDetection] If multiple collisions happen in one upda...
Steps to reproduce: 1. Open attached project 2. Open scene "sc_gameplay" 3. Notice that "pr_ball" has "Collision detection" set to ... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project 2. Open scene NativeRendering.unity 3. Build to iOS and run - Notice that UI is not ren... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main 2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.1 3... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
FMOD::Sound instance for resource error
To reproduce: 1. Open GLTest.zip project 2. Open GameLoader scene 3. Run custom builder in top of Editor menu. Build->Game build an... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more
[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by ... Read more
User object types with names that match an icon name will show this icon...
How to reproduce: 1. Create a new project 2. Create script and name it "GameManager" 3. Notice that in the inspector it has differe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy