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0
votes
Fixed

BoxCast2D and CircleCast2D has inconsistent edges at the starting collider

Physics2D

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Jan 30, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open users attached "New Unity Project 2.zip (3 MB)"2) play the scenenote: Green box is of size = 1 and casts ... Read more

0
votes
By Design

Objects at the same position not pushing eachother when xyz rotation and...

Physics

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Press "Play"3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the sa... Read more

0
votes
By Design

[LightProbes] Probes incorrectly collect light when are close to both em...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more

0
votes
Fixed
0
votes
Duplicate

Open C# script tries to open Visual Studio but opens MonoDevelop while p...

Scripting

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Jan 30, 2016

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Version/s: 5.3.2p1

How to reproduce:1. Set Visual Studio 2015 as your external code editor in Preferences and double click on a C# script.2. A popup bo... Read more

0
votes
Fixed

[Mask] UI object is seen out of the masked object, if masked object is c...

UI

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Jan 30, 2016

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Version/s: 5.3.1p3

How to reproduce:1. Open the attached project2. Ope Masking Repro scene3. The C. (bottom) example contains two UI.Mask where the mas... Read more

0
votes
Fixed

[HLSLcc] Accessing property by indexer in a loop fails to compile with a...

Shaders

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Jan 30, 2016

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Version/s: 5.3.2p1

How to reproduce: 1. Open attached project2. Allow the shader to compile- Note the errors thrown in the console:GLSL compilation fai... Read more

0
votes
Fixed

Setting shadow strength to NaN or a negative number is possible from scr...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Attach the script "Bonfire" to Main camera3. Set the variable "power" to 10.4. Watch how it ... Read more

3
votes
Fixed
1
votes
Fixed

EditorGUIUtility.PingObject does not ping a newly created gameobject

Scene Hierarchy

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game objectEx... Read more

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