Search Issue Tracker
[Hierarchy] Pressing right arrow key to access child object throws NullR...
Steps to reproduce: 1. Create new project 2. Add empty game object to hierarchy 3. Add child empty game object to previously create... Read more
[WSA] WebcamTexture stops playback after minimazing application
Reproduction steps: 1. Build & run the attached project 2. Press "Play" button to start web cam texture 3. Minimize the window 4. ... Read more
[SpeedTree] Crash changing wind zone mode to Spherical
To reproduce: 1. Open attached project 2. Open Windzonecrashscene 3. Select WindZone gameobject 4. Change Wind Zone mode to Spherica... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
[iOS][Android] Shaders that use UNITY_LIGHTMODEL_AMBIENT parameter appea...
Reproduction steps: 1. Open project "AmbientBug" 2. Open scene "Main" 3. Enter play mode 4. Observe the game window --- You should s... Read more
Errors start appearing when repeatedly loading an asset bundle
To reproduce: 1. Open project. 2. Open the scene "main" 3. Press "play" Note that when the counter reaches ~400 (sometimes sooner, ... Read more
[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used
1. Open attached project 2. Make sure scene is assigned in build settings 3. Build to iOS with IL2CPP 4. Argument Out of Range excep... Read more
iRDS Asset Store Package throws errors about not containing valid assets...
How to reproduce: 1. Create a new project 2. Open Asset Store 3. Search for iRDS 4. Download and import that package 5. Notice all t... Read more
[AnimatorOverrideController] controllers assignment to a prefab causes c...
How to reproduce: 1. Open the attached project 2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon