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0
votes
Fixed

Occlusion culling incorrectly culls geometry when camera is out of gener...

Graphics - General

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Aug 01, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached - open Occlusion Culling tab - open the scene - move the camera in the scene and... Read more

0
votes
Duplicate

Serialization error when having a class and a generic with the same name

Serialization

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Aug 01, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open the attached project 2. Open the scene 3. Make sure you have an object with a script attached 4. Make sure the... Read more

0
votes
Not Reproducible

The player with Mecanim controller loaded by assetbundle can not work we...

Assets Management

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Aug 01, 2013

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Version/s: 4.2.0f4

The player with Mecanim controller loaded by assetbundle can not work well when changing levels. (1) load the player assetbundle, an... Read more

0
votes
Not Reproducible

Editor crash when selecting cubemaps

Graphics - General

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Aug 01, 2013

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Version/s: 4.2.1f1

Regression from 4.2RC4. Read more

0
votes
Fixed

Strange particle stretching

Graphics - General

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Jul 31, 2013

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Version/s: 4.2.0f4

Strange particle stretching. To Reproduce: 1. Play the attached scene you'll see some strange particle stretching. 2. Ignore the pi... Read more

0
votes
Fixed

Specific BlendShape is very very slow

Graphics - General

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Jul 31, 2013

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Version/s:

In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, t... Read more

0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

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Jul 31, 2013

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Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more

0
votes
Not Reproducible

Error with mesh that has no normals in Unity

Editor - Other

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Jul 30, 2013

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Version/s: 4.2.0f4

If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more

0
votes
Fixed

OSX 64 bit build throws GL errors when going fullscreen

Camera

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Jul 29, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project OSXerrorRepro 2. Build and run osx 64 bit standalone (leave it be on the opening window) 3. Open OpenG... Read more

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