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Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project2. Build and run the only scene in the project3. When running, open 'Task Manager' (... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more
[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...
How to reproduce:1. Create a new project2. Create two or more scenes3. Load them into hierarchy4. Reopen the project=> Notice err... Read more
UI Text disappears on editor focus change due to editor DLL
How to reproduce:1. Open provided example project2. Open Assets/TestScene.unity3. Double-click "HUD" game object to bring it into vi... Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction<... Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project2. play 'FirstScene'3. click play again(to stop) check console for message indicating that Aw... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce:1. Open Project.2. Open scene "Test Scene"3. Click on the gameObject "Cube Prefab" in the Hierarchy.4. Press the ... Read more
[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...
Steps to reproduce: 1. Open attached project2. Open Assets/Scene.unity3. Open Assets/Script/TestCode.cs with Visual Studio4. Put a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects