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[tvOS][iOS] Application not paused when calling Social.localUser.Authent...
To Reproduce: 1. Deploy the attached project an iOS device or the AppleTV (set 'Enabled Touch Controls' to true on 'GameCenterTest' ... Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more
Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more
[Substances] In linear color space after calling RebuildTextures() on a ...
Reproduction steps:1. Open attached project "RebuildInstanceBug"2. Open scene "bug"3. Observe the Game window4. Enter Play mode--- Y... Read more
JsonUtility fails to deserialize collections
To reproduce:1. Open project2. Press "play"3. Observe that the object is deserialized succesfully, but the list isn't. Read more
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