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AudioClip.GetData wrapping bug
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Hear the last targetLength samples of the clip 5. Stop ... Read more
[LoadLevel] After level is loaded "level (-1) couldn't be loaded....." e...
Steps to reproduce this issue: 1. Open 'ApplicationLoadLevel' project 2. Open 'level1' 3. Play the scene 4. 'level2' is loaded 5. "... Read more
[GPUUsage] GPU Profiler spammes Log and makes Editor unusable after stop...
Steps to reproduce: 1. Create a new Unity project 2. Open the profiler window 3. Add a GPU profile (Add profiler -> GPU) 4. Click o... Read more
[HingeJoint] Limits snap incorrectly at +-180 when torque is applied
Steps to reproduce this issue: 1. Open the attached project 2. Open the scene 3. There are 4 rigidbodies (Cubes) in the scene with ... Read more
errors referencing unityplayer.winmd
Link to forum thread: http://forum.unity3d.com/threads/build-error-with-wsa-plugin.300913/ I'm writing a WSA plugin with a referen... Read more
[Prefab] Undo skips prefab unparenting
To reproduce the bug please follow the steps 1. Create new project 2. Create new GameObject 3. Create new prefab for GameObject 4. C... Read more
Continous baking is enabled by default in 2D project
Steps tp Reproduce: 1. Create a new project in 2D. 2. Run the scene and observe the baking bar appears with the message "Baking paus... Read more
Capsule Collider Bounds Incorrectly Calculated
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Open scene view 5. Select Collider - Incorrect bounds 6. No... Read more
[AssetBundle] Setting assetBundleName in OnPreprocessAudio() crashes Unity
Steps to reproduce this issue: 1. Open the attached project 2. It has a script with few lines: void OnPreprocessAudio() { assetImpo... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro: --create new scene --add input field http://docs.unity3d.com/Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window