Search Issue Tracker
Fixed
Votes
0
Found in
5.1.0f1
Issue ID
700855
Regression
No
[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites can only be compressed with width/height multiple of 4 and with mip-map off. However, the error messages that get printed in the console have nothing to do with the problem, and left me clueless as to how to resolve the issue.
Please print an error that at least mentions the multiple of 4 / mip-map requirement.
1. Open scene "scene4".
2. You should get error messages:
"GetPixels32 failed: insufficent pixel buffer size (29056), must be at least 228 x 128
UnityEngine.Sprite:Create(Texture2D, Rect, Vector2)
UIHeroImage:SetUpSmallImage(Texture2D) (at Assets/UIHeroImage.cs:18)
UIHeroImage:Start() (at Assets/UIHeroImage.cs:11)"
...
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment