Search Issue Tracker

Fixed

Votes

0

Found in

5.1.0f1

Issue ID

700855

Regression

No

[Sprite] Sprite.Create method generates misleading error messages

2D

-

Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites can only be compressed with width/height multiple of 4 and with mip-map off. However, the error messages that get printed in the console have nothing to do with the problem, and left me clueless as to how to resolve the issue.
Please print an error that at least mentions the multiple of 4 / mip-map requirement.

1. Open scene "scene4".
2. You should get error messages:
"GetPixels32 failed: insufficent pixel buffer size (29056), must be at least 228 x 128
UnityEngine.Sprite:Create(Texture2D, Rect, Vector2)
UIHeroImage:SetUpSmallImage(Texture2D) (at Assets/UIHeroImage.cs:18)
UIHeroImage:Start() (at Assets/UIHeroImage.cs:11)"
...

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.