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0
votes
Fixed

HDRP 'MatCap Intensity preference' value not saved after reopening project

Package: Scriptable Render Pipeline HD

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Sep 23, 2020

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Preferences...'3. In the Preferences window select the 'H... Read more

0
votes
By Design

Misleading upgrade prompt when opening Project from Hub with an incremen...

Hub

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Sep 24, 2020

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Version/s:

"Do you want to upgrade your Project to a newer version of Unity?" prompt displayed when opening Project from Hub in which the proje... Read more

0
votes
Postponed

[GPU PLM] GPU lightmapping does not work on the new iMac 2020

Progressive Lightmapper

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Aug 15, 2020

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Version/s: 2019.4.8f1

Steps to reproduce:1. Open the Tests scene on the new iMac 2020 with Radeon Pro 5700 XT 16 GB2. Lightmap the scene using GPU lightma... Read more

0
votes
Fixed

[VFX][URP] NullReferenceException thrown on importing VisualEffectGraph ...

Package: Visual Effect Graph

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Sep 24, 2020

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Version/s: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27

NullReferenceException thrown on importing VisualEffectGraph Additions Steps to Repro: 1. Create a new Project in URP Template2. Upd... Read more

0
votes
Postponed

[ShaderGraph][URP] "Sampling" text is overlapping with value in SceneDep...

Package: Shader Graph

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Sep 24, 2020

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Version/s: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27

"Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor Steps to Repro:1. Create a new Project in URP Tem... Read more

0
votes
Won't Fix

[VFX][URP] Texture name is not changed on deleting assigned Texture from...

Package: Visual Effect Graph

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Sep 24, 2020

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Version/s: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27

Texture name is not changed on deleting the assigned Texture from the Asset Steps to Repro: Steps to Repro:1. Create a new Project i... Read more

0
votes
Fixed

[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...

Mobile

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Sep 21, 2020

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Version/s: 2019.3.0f1, 2020.1.6f1, 2020.2.0a1

Reproduction steps:1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project2. In the toolbar, press "File" > "Build ... Read more

1
votes
Fixed

Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a br...

Scene Management

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Sep 24, 2020

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Version/s: 2020.1.0a15, 2020.1.6f1, 2020.2

Reproduction steps:1. Open attached project "1280054"2. Open scene "numbers"3. In the Hierarchy, select "GUI"4. Enable it-- observe ... Read more

0
votes
Fixed

Scene does not load when using SceneManager.LoadScene(string) in Build

Scene Management

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Sep 23, 2020

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Version/s: 2020.2.0a20, 2020.2.0b2

How to reproduce:1. Open the attached project ("scene.zip")2. Build and Run the project3. Press the "UpArrow" key Expected results: ... Read more

0
votes
Fixed

Memory leak when changing CinemachineVirtualCamera's Status property fro...

Package: Cinemachine

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Sep 23, 2020

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Version/s: 2.6.1

How to reproduce:1. Unzip the user's attached "Repro_910125.zip" project2. Delete the Library folder from the project3. Open the unz... Read more

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