Search Issue Tracker
Fixed in 2.6.2-preview.1
Votes
0
Found in [Package]
2.6.1
Issue ID
1279939
Regression
No
Memory leak when changing CinemachineVirtualCamera's Status property from "Standby" to "Live" in Timeline with Playhead
How to reproduce:
1. Unzip the user's attached "Repro_910125.zip" project
2. Delete the Library folder from the project
3. Open the unzipped project
4. Open the "Repro_910125" Scene
5. Search for the "Starting Timeline 1" GameObject in the Hierarchy window
6. Select the "Starting Timeline 1" GameObject in the Hierarchy window
7. Open the Timeline window
8. Select the Cinemachine track in the Timeline window
9. Notice that the CinemachineVirtualCamera Component's Status property is set to "Standby" (It changes to "Live" on 1 frame)
10. Drag the Playhead from the start of the Cinemachine track to where it ends (See attached "1279939_repro.mp4")
11. Observe the Memory usage in the Task Manager
Expected result: Memory usage stays the same when CinemachineVirtualCamera's Status property is changing from "Standby" to "Live"
Actual result: Memory usage goes as high as 12 GB when CinemachineVirtualCamera's Status property is changing from "Standby" to "Live"
Reproducible with: 2.6.1 (2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b4)
Not reproducible with: 2.6.2-preview.1 (2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2.6.2-preview.1):
Fixed in: 2.6.2-preview.1