Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
1
Found in
2020.1.0a15
2020.1.6f1
2020.2
Issue ID
1280054
Regression
Yes
Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab
Reproduction steps:
1. Open attached project "1280054"
2. Open scene "numbers"
3. In the Hierarchy, select "GUI"
4. Enable it
-- observe crash
Reproducible with: 2020.1.0a15, 2020.1.7f1, 2020.2.0b4
Not reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.0a14
Error right before the crash:
Assertion failed on expression: 'm_InstanceID != InstanceID_None'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b10
Resolution Note (fix version 2020.1):
Fixed in 2020.1.13f1