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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in [Package]

8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27

Issue ID

1280067

Regression

No

[ShaderGraph][URP] "Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor

Package: Shader Graph

-

"Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor

Steps to Repro:
1. Create a new Project in URP Template
2. Update URP Package to 10.0.0-preview.26
3. Create a Blank Shader Graph and open
4. Create SceneDepth node

Expected Result: There should not be any overlapping of the text

Actual Result: "Sampling" text is overlapping with its value field

Reproducible on: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27 with 2020.1.7f1, 2020.2.0b4

Environment: Windows 10 and Mac 10.15

  1. Resolution Note:

    Our move to graph tools framework would probably fix this behavior, or at least change it. Postponing til after GTF lands.

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