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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27
Issue ID
1280067
Regression
No
[ShaderGraph][URP] "Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor
"Sampling" text is overlapping with value in SceneDepth node in ShaderGraph Editor
Steps to Repro:
1. Create a new Project in URP Template
2. Update URP Package to 10.0.0-preview.26
3. Create a Blank Shader Graph and open
4. Create SceneDepth node
Expected Result: There should not be any overlapping of the text
Actual Result: "Sampling" text is overlapping with its value field
Reproducible on: 8.1.0, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.27 with 2020.1.7f1, 2020.2.0b4
Environment: Windows 10 and Mac 10.15
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Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Our move to graph tools framework would probably fix this behavior, or at least change it. Postponing til after GTF lands.