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Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem 2. Open Particle Editor 3. Animate some properties (eg. size) 4. Scrub animation 5. Properties are not upda... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce: 1. Import "701205.unitypackage". 2. Open scene "ReproScene". 3. Shadow of cube is displayed incorrectly Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps: 1) Open the project and scene Scene 2) Uncheck Used By Effector attribute in Circle Collider 2D component 3) Play the g... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window 2. Create new animation and save it with a filename that already exists 3. Press "Yes" on a "Confirm Save A... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce: 1. Open attached project 2. Run Elevator/Build/Build Windows Phone from the application menu 3. Notice error in console Read more
[Docs] alpha:blend parameter not in documentation
Some built-in shaders use a surface shader parameter that is not described in the documentation, specifically alpha:blend. http://d... Read more
[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...
Repro steps: 1) Open the attached project and Test scene 2) Run the scene and press A 3) Notice the animation is working: sprite cha... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window