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[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce:1) Download and open scene 'ParticleTest-scene'2) Play the scene and spawn a ParticleSystem (GUI)3) Turn the Came... Read more
[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...
Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Select Camera Clear Flags to "Don't Clear" Notice how... Read more
[WebGL] build errors with benchmark project
-e: see title, it is the unity benchmark project, works well in 5.3.2 -repro:--1) get project from ono (/test-data/unity_bench2)--2)... Read more
Editor does not show subsequent named enum constants after the first one...
Steps to reproduce:1. Download and open attached project "Duplicate Enums.zip"2. Attach script "Script1" to any game object in the s... Read more
[UNETServerDLL] BroadcastEvent arrives twice
Steps:1. Open attached project2. Run "ChatServer.exe"==>It broadcasts once in 3 sec3. Run "ClientGUI.exe"4. Press "Start Client" ... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the Unity Splash screen is not shown even though the 'S... Read more
Importing the new version of the Bolt Package results in a loss of all r...
Reproduction steps:1. Create a project and import "Photon Bolt.unitypackage" Unity package2. Create a gameobject in the Hierarchy an... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
[WebGL] IL2CPP exception when compiling to WebGL
Reproduction steps:1. Open project "benchmark2015"2. Build for WebGL--- Build will fail Full error message in edit Regression since:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument