Search Issue Tracker
[Lightmapping] Previously statically lightmapped objects have artifacts ...
Steps to reproduce: 1. Download attached project 2. Open test3 scene 3. Select any of the static objects in the scene. "Cube" get mo... Read more
[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more
[Prefab] gameObject.GetComponents(list) does not get components on prefab
Steps to reproduce this issue: 1. Open the attached project 2. It has 'test' prefab 3. Prefab has 2 scripts: 1) MainScript 2) SubS... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Enter some characters into input field 5. Select any num... Read more
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce: 1) Download and open project 2) Build ... Read more
Scroll in UI becomes pink when focus is changed from unity
1. Open attached project 2. Open scene "ScrollPerfLab" 3. Alt-tab or select other application 4. Go back to Unity 5. In Scene View s... Read more
[ContextMenu]If a script is derived from a MonoBehaviour defined in an a...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Select 'test' gameobject, it has 3 components 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit