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Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce:1. Open the attached project.2. Build to WebGL In the console, there should be three errors indicating that UnusedBytec... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
[WebGL][Win] No lighting from spotlight with deferred rendering path
Reproduction steps:1. Open attached Unity project.2. Open "Repro" scene and notice "Spotlight" game object.3. Build and open "Repro"... Read more
MissingReferenceException on asset Scriptable Object refresh
How to reproduce:1. Save a backup of Repro/MyScriptableObject 1 to some other location2. Click on Repro/MyScriptableObject 1 so it o... Read more
Animation Transform rotation does not reset when leaving Record mode in ...
Reproduction steps:(Gif attached)1) Open users attached project, proceed to "Scene" scene.2) Select "Cube" object, and open animatio... Read more
LoadScene in Awake crashes when instantiating crash at: AddRootToScene
Steps to reproduce: 1) open users attached project2) play 'scene1'3) click 'Instantiate Object' - crash Read more
ParticleSystem with Subemitter produces IsFinite errors to console
1. What happenedParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example you... Read more
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed. Read more
[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...
Reproduction steps:1) Open attached project with OSX editor2) Build for OSX standalone--- Script PostprocessBuildPlayer located in A... Read more
[VR] Height Map not shown when Shadows + Realtime GI + Forward Rendering...
Repro steps:1) Open the project and FirstPerson scene in it2) Selec OVRPlayerController->OVRCameraRig->TrackingSpace->Cente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS