Search Issue Tracker
Fixed
Votes
0
Found in
5.0.2f1
Issue ID
702240
Regression
No
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams "materialIndex == 0" errors to the console
Steps to reproduce:
1. Create new project
2. Create an empty 'Sprite' game object
3. Select the Sprite in the hierarchy
4. Open the inspector in 'Debug' mode
5. Expand 'Materials' property and change the size to 2 or more
6. Notice "materialIndex == 0" errors are spammed every time you click on one of the materials or the sprite game object
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
treecki
Nov 29, 2018 04:21
This was reported in 2015, is there any updates to this fix? It'd be nice to be able to use multiple renderers.
treecki
Nov 29, 2018 04:21
This was reported in 2015, is there any updates to this fix? It'd be nice to be able to use multiple renderers.