Search Issue Tracker
Fixed
Votes
0
Found in
5.0.2f1
Issue ID
702240
Regression
No
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams "materialIndex == 0" errors to the console
Steps to reproduce:
1. Create new project
2. Create an empty 'Sprite' game object
3. Select the Sprite in the hierarchy
4. Open the inspector in 'Debug' mode
5. Expand 'Materials' property and change the size to 2 or more
6. Notice "materialIndex == 0" errors are spammed every time you click on one of the materials or the sprite game object
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
treecki
Nov 29, 2018 04:21
This was reported in 2015, is there any updates to this fix? It'd be nice to be able to use multiple renderers.
treecki
Nov 29, 2018 04:21
This was reported in 2015, is there any updates to this fix? It'd be nice to be able to use multiple renderers.