Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.2f1
Issue ID
702191
Regression
No
[Occlusion Culling] Occulsion culling doesn't work properly with water reflections
To reproduce:
1.Open attached project.
2.Open and play "test_water_occlusion" scene located in Assets.
3.Notice that objects water reflection gets culled out at certain camera angles (Check attached image).
Video:
http://screencast.com/t/qWzMCa3Pi
Additional info:
This can be reproduced in any project by using standard environment asset package.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
Add comment