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[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
Cannot remove On Click() event after entering playmode
Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more
Serialization fails in project containing two classes with same namespac...
Build and run the attached project for WebGL. The following error will show up when trying to run the build in a browser: http://i.i... Read more
Animator enabled from the button or script by Animator.enabled doesn't a...
1. The "Leader board" button is supposed to cause the Main Menu canvas to animate (go up) and the Leader board canvas to also go up.... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
[MSE] Loading an unloaded scene at runtime throws some errors and the sc...
Steps to reproduce: 1. Open attached project2. Open 'Scene1'3. Drag 'Scene2' into the hierarchy4. Unload 'Scene2' by right-clicking ... Read more
[WebGL] Chrome/Safari/Edge itself reacts to arrow keys even WebGL conten...
-what happened: Inconsistent behaviour between Chrome/Safari/Edge and Firefox when pressing Up/Down/left/right arrow keys. When ther... Read more
After deleting layer and clicking undo transitions are missing
How to reproduce:1. Open the atached project2. Open directional light controller in animator window3. Check what is in both layers4.... Read more
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