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Can't assign prefab to script GameObject public parameter
1. What happenedIn Inspector can't assign prefab from Assets, as a GameObject parameter in script.The behaviour can be viewed here: ... Read more
[Shuriken] Particles disappear after going offscreen and returning
Steps to reproduce: 1. Download and import attached project. (ParticlesDisappearing.zip)2. Open scene: main.3. Play.4. Return to sce... Read more
[WebGL] Autoconnecting project to profiler locks up browser periodically
To reproduce:1) Create new projectOptional: Create a moving cube to better see when it freezes2) Change platform to WebGL3) Enable '... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
[Particles]Small particles cause large shadows
When the max particle size is very small the shadows cast will sometimes become too large. (see gif)1) Open Project ParticlesShadowB... Read more
'GetLocalizedString is not allowed...' error in console on dropping spri...
1. What happenedDropping sprite into scene view causes the following error to be logged into console:GetLocalizedString is not allow... Read more
Once SuspensionSpring of Wheelcollider get's set to 0, it's impossible t...
To reproduce:1. Open attached project2. Enter play mode How to get to this state:1. Create a new vehicle with EasySuspension2. Set t... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue:1. Create new project2. Create a new scene3. Create an object4. Attach couple of components to t... Read more
[IL2CPP] Application crashes if nested generic is used
1. Open attached project2. Build to iOS with IL2CPP3. Project will crash Note: no repro with mono Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS