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[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS. Copy attached PlayAnyControllerAsPlayable.cs into imported project. Open "... Read more
[Mac-Only] Trying to set a Default Material in PhysicsManager throws errors
Go to Edit -> Project Settings -> Physics Click on the object selector for the Deafult Material field. The following errors show ... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project 2. Open scene "Inspectorbug" 3. Open "InspectorBug.cs" and notice that it increases "v... Read more
[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP 2) Press the "Test 30MB" button Read more
[NewImageEffects] Improve corners breaks SSR when using material with me...
To reproduce: 1. Open attached project 2. Open ssrtestr scene 3. Select Main camera and enable Improve Corners on SSR script 4. Noti... Read more
Re-enabling graphic components don't update masked objects
Repro steps: 1) Open my attached project 2) Select Panel in the Hierarchy 3) Disable Image component - everything dissapears 4) Disa... Read more
[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...
How to reproduce: 1. Open the attached project 2. Open BundleScene scene and build Lighting 3. Build asset bundle BugRepro->BuildBun... Read more
Crash when going to play mode after enabling "virtual reality supported"...
Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps: 1) Open the project EmmisionUnity4 in Unity 4.6.x 2) Open the project EmmisionUnity5 in Unity 5.3.x 3) Notice the diffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset