Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.1.0f2
Issue ID
702370
Regression
No
OSX Standalone Player using -batchmode command line argument uses up about 70% CPU
How to reproduce:
1. Open attached project
2. Open scene main.unity
3. Build to OSX Standalone
4. Run the standalone build with the -batchmode command line argument
- Activity Monitor shows that the standalone build uses up a huge amount of CPU
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
- Shortcuts inconsistently trigger when they have a conflict with the same Command
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
Add comment