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Locking the Inspector window breaks it
To Reproduce: 1. Open the attached project & select the sphere object. 2. Lock inspector & play. 3. Observe 'the MissingReferenceEx... Read more
Universal: Material with Standard shader can be rendered opaque when set...
Both for Forward and Deferred rendering path particles that uses material with Standard shader in Tranparent mode can be rendered as... Read more
Overridden virtual functions cannot be used as Animation events
To Reproduce: 1.Write an overridden virtual function just like Event4() in Arrow.cs and ArrowBase.cs, in the attached project. 2. ... Read more
[Widows Store Apps] Touchscreen keyboard appears and hides tapping 2x on...
Touchscreen keyboard appears and hides tapping 2x on uGUI input field. This doesn't happen on old Unity GUI. Repro steps: 1. open a... Read more
[Windows Store Apps] backspace doesn't work on uGUI input fields
Repro steps: 1. open attached project, which has input fields; 2. build to WSA platform and deploy on tablet; 3. select input field ... Read more
Input field reports that "using a non upper alignment with input is unsu...
Steps to repro: 1. Add an input field to a text gameobject 2. Observe the notification: using a non upper alignment with input is un... Read more
Standalone build is TopMost window even when trying to put something els...
To reproduce: 1) Make an empty project 2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode ... Read more
Only one Game tab receives Keyboard input
Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more
Serialization doesn't work on a List of generic objects
To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' script is not s... Read more
TextMesh front does not correspond with the "Forward" vector of the game...
To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings