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[tvOS] Wrong input returned when using a MFi controller if analog sticks...
Steps to reproduce:1) Open the attached project (MFi_test.zip).2) Open 'DebugScene'.3) Build for tvOS.4) Connect an MFi controller t... Read more
[Shuriken] Crashes on ParticleSystemParticles::element_assign with uniqu...
Steps to reproduce: 1. Download and import attached project.2. Press play.3. Wait for 3-5 secs. Crash! Notes: Sometimes windows just... Read more
[OSX] Switching gpus editor crashes
Info:Switching the gpus results in null exception. Project Steps:1. Open any project with intel gpu.2. Switch to AMD. (I'm using gfx... Read more
[GLES2][GLSL] Step function does not work properly if edge parameter is ...
Repro steps:1) Open the project with OpenGLES2 graphics API2) Notice the cube which is white3) Change the API to GLCore or DX4) Noti... Read more
Crash on rapid resolution change with image effects and large UI image
Repro steps:1) Open the project and TestResolution.scene2) Notice the scene has a RawImage in Canvas and SSAO on Main Camera3) Build... Read more
[Animation] Keyframes can't be copy/pasted to a clip where associated pr...
Reproduction steps:1) Open attached project2) Open scene "TestScene" and3) Select "TestAnimation" game object4) In the Animation Tab... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings3. Build the... Read more
[Shuriken] Child sub emitter cannot be rotated and emits only to one dir...
Repro steps:1) Open ShurikenRepro project I attached and particle_rotation_problem.scene2) Try rotating the children particle system... Read more
[2D Collision] Wrong direction of the particles when collision module da...
To reproduce the issue follow the steps:1. Open "Particle System Bug" project2. Open "Particle System Wrong Work" scene3. Play scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS