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Nested asset max depth is lower in 4.5
To reproduce: 1. Open TestScene in project DepthBug using Unity 4.3.4 2. Inspect the Depth Test behaviour on Game Object and expand ... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual -Select uGUI Overview -Select uGUI GameObject and Components -In the section about 'Toggle' there is a B... Read more
The memory is increasing every second when a lot of tk2dSprites are in s...
To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit 2) Build for iOS 3) Open build in xcode and... Read more
Hard shadows are not shown in the editor when it uses Direct3D for rende...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.1f3 (73cd57f80e3e) Workaround: Start the Unity editor with ... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on: Google Nexus 5 with Android 4.4.4 Reproduced with: Unity Version 4.5.1f3 (73cd57f80e3e) Read more
Pivot rotation is offset when using an additive animation
1. Open attached project 2. Open scene "test anim on cursor" 3. Press play 4. Object will be offset by 90 degree Workaround: set nor... Read more
Internal compiler error when trying to construct a dictionary of generi...
To Reproduce: 1. Open the attached, notice that as long as this line: 'new Dictionary<p<object, object>, object>();' exists in a... Read more
Symbols (PDB) no longer being shipped for non-Development Windows
Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more
Unity 4.5 build creates two references for a WP8 plugin
To reproduce: 1. Open attached project. It contains a plugin and a scene that uses the plugin. 2. Build the project for wp8 (include... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project