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[AnimatorOverrideController] controllers assignment to a prefab causes c...
How to reproduce: 1. Open the attached project 2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator con... Read more
Build-in scripts in components open empty MD
1. Add NetworkManager. 2. Double click on NetworkManager script. Actual result: MD opens, but it's empty. Read more
Symbols missing in 5.2.2p1
With dead code stripping disabled and the -all_load linker flag this error message appears: Undefined symbols for architecture arm64... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Notice SocketException in console: SocketException:... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce: 1. Download and open project "740898_repro.zip" 2. Open scene "repro" and let Baked GI auto build 3. Notice one ... Read more
Making a copy of a struct does not properly copy it's values
Steps to reproduce: 1. Open attached project 2. Inspect 'Test.cs' script, notice it makes a copy of a struct and compares their int... Read more
[iOS] Apple TV Splash shown in iOS Player Settings
See attached screenshot. A setting for Apple TV splash screen is shown 'iOS Player Settings' despite that tvOS should have a separat... Read more
[Windows] Playing scene with MV attached debugger crashes
Project Steps: 1. Open Visual studio 2015. 2. Attach debugger. 3. Play scene. 4. Crash! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered