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Jobs Debugger causes crash when running on an Nvidia GPU
Reproduction steps:1. Open user attached project "sky"2. Make sure Jobs Debugger is enabled3. Press Play4. Create a map Expected res... Read more
Opening the Look Dev hangs the Editor when the window is opened for the ...
How to reproduce:1. Create a new HDRP project2. Go to Window -> Rendering -> Look Dev3. Observe the Editor Expected results: T... Read more
Emojis do not appear in an input field when selecting one of them from a...
Reproduction steps:1. Open the attached "IN-97653" project2. Build and run a WebGL build3. Select the “Enter text…” input field4. Op... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
Color and Location fields disappear when removing gradient marker in the...
Steps to reproduce:1. Create a project2. Create > Visual Effects > Visual Effect Graph3. Open newly created VFX Asset4. Select... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
Null reference exception when connecting GPU Event to SubGraph Start
How to reproduce:1. Open the attached project "1284053.zip"2. Double-click "New VFX" in the Assets folder3. In opened VFX graph find... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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