Search Issue Tracker
Active
Votes
2
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-102133
Regression
No
Emojis do not appear in an input field when selecting one of them from an Emoji Keyboard in a WebGL build
Reproduction steps:
1. Open the attached "IN-97653" project
2. Build and run a WebGL build
3. Select the “Enter text…” input field
4. Open the Emoji Keyboard window (Win + “.” on Windows and Command + Control + Spacebar on macOS)
5. Select any emoji from the Emoji Keyboard
6. Observe the input field
Expected result: The emoji appears in the input field
Actual result: The emoji does not appear in the input field
Reproducible with: 6000.0.45f1(d91bd3d4e081), 6000.1.0b13, 6000.2.0a8
Could not test with: 2022.3.60f1(“'TMP_Settings' does not contain a definition for emojiFallbackTextAssets” error)
Reproducible on: Windows 11, macOS 15.3.2 Sequoia (User)
Not reproducible on: No other environments tested
Workaround: Copy and pasting emojis into the input field from other sources
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Add comment