Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1f1
Issue ID
914092
Regression
No
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description:
This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity add-in added to it.
To reproduce:
1. Open project.
2. Open scene "CrashScene".
3. Enter Play Mode.
4. Wait a couple of seconds.
Expected results: Game objects are created continuously.
Actual results: Unity crash after a few Destroy calls.
Reproduces with: 5.4.5p2; 5.5.3p3; 5.6.1f1; 5.6.1p1; 2017.2.0a1;
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
This is a duplicate of issue #863131