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WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce: 1. Open attached project 2. Build and Run WebGl 3. Build crashes Read more
Mapping: Pose>Reset does nothing
Mapping: Pose>Reset does nothing 1. What happened Pose>Reset does nothing 2. How we can reproduce it using the example you attache... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
crash when entering play mode with NavMesh baked
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter play mode Actual result: Crash Expected result: Play mode enters Read more
[WP8] Impossible to uncapitalize the first letter in an input field
To reproduce: 1. Open attached project 2. Build for wp8 3. Select the input field and try entering the first letter (try to make it ... Read more
[WP8.1] Input field first letter is not capitalized
To reproduce: 1. Open attached project 2. Build for WP8.1 3. Enter some text into the input field - the first letter is not capitali... Read more
Crash when using Static Cubes and Terrain for NavMesh
To reproduce: 1. Open attached project 2. Open Tests cene 3. Enter play mode Expected result: Play mode starts Actual result: Crash Read more
[Mac-only] Crash when opening Drag And Drop scene in UI project after re...
- Open attached project - You will see some tabs that failed to load: http://i.imgur.com/99lvNON.png - Right click on them and remov... Read more
Obstacle Carving resets the target destination to starting destination
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter play mode 4. Observe the spawning sphere's Expected result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list