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1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more

0
votes
Fixed

[Animator Controller] Remove of state in Animator Controller in Survival...

Animation

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Nov 16, 2015

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Version/s: 5.4.0a2

1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more

0
votes
Fixed

[TreeViewUtility] NullReferenceException when trying to configure Avatar

Animation

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project (link bellow)2. Open scene "golem totally awesome"3. Select "golem mecanim" in hierarch... Read more

0
votes
Duplicate

[Animation]Configure avatar throws NullReferenceException in a few speci...

Animation

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Nov 16, 2015

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Version/s: 5.3.0f1

Reproduction steps:1. Inspect attached GIF's. (Don't mind the green thing in NoError.gif, recording software messing up)2. Open atta... Read more

0
votes
Not Reproducible

UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Regression from Version 5.3.0f1 (b948b362cb65) Repro:1. Import "Unity Essentials/Unity Samples: UI"2. Run "Lightning" scene==>Ass... Read more

0
votes
Fixed

[Player] Checking/unchecking Windowed checkbox resets screen resolution

Deployment Management

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Build and run win standalone3. Change resolution to different one4. Check/uncheck Windowed5.... Read more

1
votes
Duplicate

Changing windows standalone architecture throws error about missing"Unit...

Deployment Management

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce:1. Create new project2. Select windows standalone3. Change architecture to x86/x644. Notice DirectoryNotFoundException:... Read more

0
votes
Postponed

[AMD-only][GLCore][OSX] Re-sizing in opengl core causes white artifacts

OpenGL

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Nov 16, 2015

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Version/s: 5.4.0a2

Project Steps: 1. Re-size inspector.2. You should get white artifacts. Read more

0
votes
Fixed

[GLCORE][OSX] Refreshing editor causes artifacts for fonts

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Steps: 1. Open any unity project.2. Create unity script (with right click in Assets ->Create->C# Script)3. And when you click ... Read more

4
votes
Fixed

Errors in console in Playmode for Unity Survival Shooter 5

Assets Management

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Nov 16, 2015

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Version/s: 5.4.0a2

1. Create new project.2. Import Survival shooter 5 from Asset store.3. Open _CompletedAssets -> Scenes -> Level 01 5.x scene.4... Read more

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