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Launching multiple videos plays all of them at once
1. Open attached project "weh.zip" 2. Build to iOS9 device 3. Press "PlayAll1" 4. Only last video will be shown and every other vide... Read more
Application crashes if multiple videos are started on iOS8
1. Open attached project "weh.zip" 2. Build to iOS8 device 3. Press "PlayAll1" 4. App will crash Read more
Bugreporter does not check the validity of the bug before starting to up...
1. Open bug reporter 2. Hit Send Expected result: It tells you that you haven't picked "What is the problem related to", "How often ... Read more
[Host Migration] ClientScene.objects count is increased every time after...
Repro 1. Open attached project and load "offline" scene 2. Build and Run for standalone 3. Run host on standalone 4. Run client in E... Read more
[Host Migration] "SyncList not initialized" error appears when user work...
Repro 1. Open attached project 2. Run "offline" scene and build for standalone 3. Run host on standalone and client in Editor 4. Pre... Read more
EditorSceneManager does not find scenes in Build Settings when LoadScene...
1. Open newly attached project (or fix the originally attached one by following steps in "To fix project steps") 2. Choose MultiSce... Read more
When unchecking Auto bake "Lighting Data not available" error pops up
To reproduce: 1. Open Scene 2 2. Open Lighting Settings 3. Uncheck Auto box 4. Save scene 5. Open Scene 1 6. Repeat steps 2-4 Expec... Read more
[HostMigration] New clients are not involved into a host migration proce...
Regression from Version 5.3.0b4 (464ebe2ac4ad) 1. Open attached project and build for standalone 2. Run three instances (one host a... Read more
[Windwos Installer]: Release Unity version is installed into same folder...
When Release Unity versions are installed, registry keys are located into HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field