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[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
[Build] [UI] Fullscreen toggle requires second click
Repro steps: 1) Open project and build scene fullscreen_bug for WebGL 2) Click the button in the right upper corner of player and no... Read more
[VisualStudio] Shader files are not included in Visual Studio solution e...
Steps to reproduce: 1. Open attached project 2. Make sure the default text editor is set to Visual Studio 3. Right-click the projec... Read more
NetworkServer.Spawn doesnt check for server running
NetworkServer.Spawn doesnt check if the server is running. So when called on a client, it fails silently. Read more
destroying player object causes exception on disconnect.
After a player object is destroyed on the server, and the client disconnects, a nullReferenceException occurs during the disconnect ... Read more
[Editor] 'Open project' doesn't work when opening project of same name, ...
To Reproduce: 1. Create two identically named projects in different folder. 2. Open one of them. Read more
[Shaders][Gles] Legacy/Diffuse shader doesn't work with Gles2/3 on iOS
To Reproduce: 1. Import the attached package into a new project. 2. Build for gles2 and gles3 devices. Works fine on Metal Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce: 1. Open attached project 2. Open scene repro 3. Build & run the scene to a WP8.1 device 4. Notice how instead of the g... Read more
NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In att... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder