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copy/paste in audio mixer don't work, but duplicate works
Copy/paste in audio mixer window don't work, but duplicate works Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce: - Create a project - Add a particle syste... Read more
Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
GI on Sphere clearly shows lighting cuts
To reproduce: 1. Open attached project 2. Open test scene 3. Wait for the Lightning to bake 4. Observe the spheres Expected result:... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce: - Create a new project - Create an Animator Controller - Double... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce: 1. Open the attached project 2. In Particle System set Max Particles 100000 3. Emission under Rate set 100000 as w... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
Animated sprite sheets don't work properly on the uGUI canvas
To reproduce: 1. Open attached project 2. Open "spritesheet" scene 3. Press play Notice two game objects: mickeyAnim_Image and mi... Read more
Global Illumination ignores normalmap
Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as ... Read more
Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes