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[Android S6] Performance drop in 5.3.0f3 compared to 5.3.0f2
android S6 performance regression from f2 to f3. Test 1) We recreated a custom build of the Flier Project mentioned earlier that sim... Read more
[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce:1. Open attached project2. Build and run Weather Demo scene3. Notice that water isn't rendered Reproducible with 5.4.0a... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more
[UI][D3D9] Canvas geometry disappears from game view after unlocking com...
Originally this was "UI crash after unlocking computer", but that one seems to be fixed now (5.3.2). What remains however is that af... Read more
Setting the Sun to an instance of a prefab in the scene doesn't get save...
Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more
[iOS] Application.version returns build number instead of version number
Application.version returns build number instead of version number. This issue only reproduces on iOS (it returns correct version nu... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more
[NetworkBehaviour] Failure generating network code and errors in console
To reproduce:1. Open attached project2. Open Console window3. Observe errors: "UNetWeaver error: NetworkBehaviour BaseNetworkBehavio... Read more
[PlayableAPI] Mixing animations causes blent game object to jump
Reproduction steps:1. Open attached project.2. Open and play "Scene" scene.3. Click on "Fire Grenade". Actual behavior: left model t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow