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0
votes
Duplicate

Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...

Physics

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Feb 16, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "enemies"3. Run it4. Unity crashes at physx::EdgeChangeManager::cleanupEdg... Read more

0
votes
Not Reproducible

Crash at GetObjectArrayFromPrefabRoot when destroying child object while...

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Feb 16, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select "Prefab" game object4. Press Apply, to apply... Read more

0
votes
Fixed

Editor crashes when trying to play a scene with iOS device connected to ...

iOS

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Feb 16, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Connect an iOS device through USB3. Go to Edit/Project Settings/Editor and change the... Read more

0
votes
Duplicate

Trying to launch the iOS app using UnityRemote

iOS

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Feb 16, 2016

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Version/s: 5.3.2f1

Read more

0
votes
Duplicate

Trying to run iOS project using UnityRemote

iOS

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Feb 16, 2016

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Version/s: 5.3.2f1

Read more

0
votes
Fixed

[Regression][PlayMode] 'Callback unregistration failed' error is thrown ...

Deployment Management

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Feb 16, 2016

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Version/s: 5.4.0b6

Steps to repro: 1. Open Unity;2. Create new project and scene;3. Enter Play mode;4. Go to File -> Build Settings;5. Select PC, Ma... Read more

0
votes
Fixed

[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...

Networking

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Feb 16, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more

0
votes
Not Reproducible

[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image

uGUI

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Feb 16, 2016

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Version/s: 5.3.2f1

Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprodu... Read more

0
votes
Fixed

[2D] Slicing sprite into many sub-sprites lacks a progress meter

2D

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Feb 16, 2016

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Version/s:

Slicing a sprite into many (2000+) sub-sprites can take more than several minutes; a progress meter would be very helpful in monitor... Read more

0
votes
Won't Fix

Unity freezes and later crashes when setting uvAnimationTile on legacy P...

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

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