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Fixed in 5.3.0

Votes

0

Found in

5.2.0b4

Issue ID

715370

Regression

No

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

-

hasPath becomes false on OffMeshLink

Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshLink on it's path:
- before link: hasPath = true;
- on a link and one frame after: hasPath = false (expected true);
- after link and till the destination: hasPath = true;

Comments (1)

  1. silvershunt

    Mar 07, 2017 17:39

    Is this really resolved?
    Please post the "test" scene that was mentioned on the description. I want to use the scene file to re-check. I am using 5.5 and experiencing this issue. On my scene file, I have two small NavMeshArea islands. After running the scene, the agent gets to moved back and forth in a sort of loop, between the off-meshlink immediately after arriving on the opposite side, and even before reaching the destination. Workaround is to use "remainingDistance" or "Vector3.distance".

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