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[UI] "OnPointerEnter" event fires extra times when right clicking or mid...
To reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. It has a button and a script which calls 'OnPointerEnter' ... Read more
CTRL+Click and mouse right-click show different context
CTRL+Click and mouse right-click show different context menus. Please see attached video for details. To reproduce: - Open attache... Read more
[ProjectWindow] Unity project window opens dropped folder as a website
Steps to reproduce: 1. Create a new folder and name it after some website name (Facebook, Google, Apple, etc.) 2. Open Unity 5 3. W... Read more
Video on Get Started page should end up in logo
New startup wizard (for 5.0 b14) has Get Started page with video on it. That video ends in black screen. Would be much nicer if it'l... Read more
[EventSystem] When any Button has a scale down animation for the Pressed...
When any Button has a scale down animation for the Pressed state, the OnClick event is only handled if the pointer is released in th... Read more
[Download Assistant] fails, if the download location does not exist
To reproduce: 1. Open download assistant 2. Manually set the download location to an non existing folder 3. Start the download Exp... Read more
[Asset Import] Referenced cubemap causes editor to throw errors on platf...
1. Download attached project 2. Open Doll scene. 3. Switch platform from Standalone to iOS or Android or vice versa. Error will be r... Read more
[WSA] losing references inside prefabs
Related forum thread: http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ ... Read more
[IMGUI] After importing a unitypackage that adds menu items, the toolbar...
Steps to repro: 1. Import the attached unity package 2. Observe that no new menus are rendered until the menu is forced to repaint b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file