Search Issue Tracker
[Image] eventAlphaThreshold registering when transparent pixels are clicked
To Reproduce 1. Open Scene "Demo" 2. Press Play 3. Click the transparent sections of the button. Expected Result: Button should no... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happened Enabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it ... Read more
Input.inputString only reporting ASCII on Linux
-e: Using Input.inputString on Windows or MacOS builds works fine, even with non ASCII input (e.g. äöüß, scandic letters etc). The s... Read more
[WP8.1] Keyboard rotates regardless of the application orientation settings
To reproduce: 1. Import the repro.unitypackage. It contains a scene with an input field 2. Set the Default orientation of the app to... Read more
[WebGL] CompressBytes: exception=System.NotImplementedException: Failed ...
How to reproduce: 1. Open attached project 2. Attach script NewBehaviourScript.cs to any gameobject in the scene - Playing the sce... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more
[Lightmap] Static Batching and AssetBundle-Export shift Lightmap-UVs
1) Open the scene "SourceScene". Note that this scene uses a lightmap where all transparent pixels have been colored red. Please don... Read more
Copy and Cut options in right click menu for number fields are only acti...
You can copy-paste values by using Ctrl+C Ctrl+X, but not by right clicking on the field and selcting Copy or Cut, since they are al... Read more
Transform component icon is missing
http://i.imgur.com/W5KUjqd.png - regreesion from Unity 5.1 b4 Animator component icon missing as well Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list