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[Win8.1+IE11] content doesn't recover leaving fullscreen
-e: see title, after leaving fullscreen content windows is just a grey area -repro: --get standard assets package from Asset Store ... Read more
[iOS] Can't build if there are white-spaces in xcode project folder name
You'll get a similar error after linking phase, if there are any whitespace in the xcode project path: /Users/paulius/Downloads/Li... Read more
Player settings full screen is not working
Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more
'Script Define Symbols' lets define symbols that start with digits but d...
Steps to reproduce: 1. Open any unity project 2. Open Player Settings 3. Input anything that starts with a digit in the 'Scripting ... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project 2. Select any option in the menu bar - Unity crashes at: #0 0x007fff901c00dd in objc_msg... Read more
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
[Asset Bundles] Asset Bundle is much larger than a similar bundle
Reproduction steps: 1. Open "AssetbundleUnusuallyLarge" project 2. Click the menu item "AssetBundle/Packing Bundle" 3. Bundles will ... Read more
[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce: 1.Open attached project. 2.Open and play "Scene.VR Bugs" scene. 3.Press "Space" key in keyboard, settings panel should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder