Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0b4
Issue ID
715905
Regression
Yes
Selecting an option in the menu bar crashes Unity
How to reproduce:
1. Open a new project
2. Select any option in the menu bar
- Unity crashes at:
#0 0x007fff901c00dd in objc_msgSend
#1 0x007fff9507f915 in CFBasicHashAddValue
#2 0x007fff950b90f2 in CFDictionaryAddValue
#3 0x007fff8d643962 in SendMenuOpening(MenuSelectData*, MenuData*, double, unsigned int, unsigned int, __CFDictionary*, unsigned char, unsigned char*)
- This doesn't happen if something else in the editor window is clicked before clicking on the menu bar
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment