Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2f1
Issue ID
715858
Regression
No
[VR] RenderTexture size keeps its highest value it had when changing RenderScale
To reproduce:
1.Open attached project.
2.Open and play "Scene.VR Bugs" scene.
3.Press "Space" key in keyboard, settings panel should appear, change "Render Scale" slider.
4.Console should output current renderTexture size, when we increase render scale and then decrease it, notice that renderTexture size stays at maximum value it was, instead of decreasing in size.
Additional note:
It seems like in 5.3 alpha re-rendering renderTexture after RenderScale change takes a lot more time than in 5.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
- AI Navigation Sample Scenes do not work and throws “InvalidOperationException”, “Curl error3”, “CrashReporter”, and “NullReferenceException” errors when using the new Input System Package (default) on a new project
- Bottom of Build Size window in Project Auditor becomes inaccessible when a monitor has a high display scaling
- AI Assistant fails to load account information when AI assistant is opened
Add comment