Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2f1
Issue ID
715858
Regression
No
[VR] RenderTexture size keeps its highest value it had when changing RenderScale
To reproduce:
1.Open attached project.
2.Open and play "Scene.VR Bugs" scene.
3.Press "Space" key in keyboard, settings panel should appear, change "Render Scale" slider.
4.Console should output current renderTexture size, when we increase render scale and then decrease it, notice that renderTexture size stays at maximum value it was, instead of decreasing in size.
Additional note:
It seems like in 5.3 alpha re-rendering renderTexture after RenderScale change takes a lot more time than in 5.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment