Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2f1
Issue ID
715858
Regression
No
[VR] RenderTexture size keeps its highest value it had when changing RenderScale
To reproduce:
1.Open attached project.
2.Open and play "Scene.VR Bugs" scene.
3.Press "Space" key in keyboard, settings panel should appear, change "Render Scale" slider.
4.Console should output current renderTexture size, when we increase render scale and then decrease it, notice that renderTexture size stays at maximum value it was, instead of decreasing in size.
Additional note:
It seems like in 5.3 alpha re-rendering renderTexture after RenderScale change takes a lot more time than in 5.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment