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Fixed in Unity 5.3.0

Votes

0

Found in

5.1.2f1

Issue ID

715858

Regression

No

[VR] RenderTexture size keeps its highest value it had when changing RenderScale

VR

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Priority: 7Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

To reproduce:
1.Open attached project.
2.Open and play "Scene.VR Bugs" scene.
3.Press "Space" key in keyboard, settings panel should appear, change "Render Scale" slider.
4.Console should output current renderTexture size, when we increase render scale and then decrease it, notice that renderTexture size stays at maximum value it was, instead of decreasing in size.

Additional note:
It seems like in 5.3 alpha re-rendering renderTexture after RenderScale change takes a lot more time than in 5.2.

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