Search Issue Tracker
Broken prefab crashes when undo any edits on it
1. Open attached project 2. Open scene "Test Map" 3. Select object "Player" in hierarchy 4. Edit "Player" object(e.g. move it somewh... Read more
Altering a sprite using the RectTransform tool also alters the Z scale c...
To reproduce this bug: 1. Open a fresh project 2. Create - > 2D object- >Sprite 3. Set Sprite on the Sprite Renderer 4. Select Rect... Read more
Replacing an Image's sprite on Start does not work on the editor
To reproduce this bug: 1. Open the attached project 2. Open the 'TestScene' 3. There is 'Image' gameObject which has 'ReplaceOnStar... Read more
Shader property changes save even if Don't Save is chosen
Any shader properties that are made during a Unity Editor session will be saved in the project even if the user clicks Don't Save wh... Read more
Load times in Blackberry are *incredibly* slow
1) What happened a) Load times in Blackberry are *incredibly* slow. The initial load to the main menu takes 50 seconds, Level 1 (t... Read more
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project 2. Open 'Mask' scene 3. Select Child Panel ( Canvas -> Panel > Child Panel) in... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets - open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets - open the AircraftJetAI scene and notice that two of the pillars are outside the f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes