Search Issue Tracker
Fixed
Votes
0
Found in
5.2.0f1
Issue ID
728324
Regression
No
[Deferred][Radeon][DX9] White pixel artifacts in some deferred shading situations
Repro steps:
1) Open the project on DX9 + AMD Radeon and TestDeferredDX9 scene
2) Run the scene
3) Notice a white pixel in the middle of the circle (If it's not visible just click few times around, you can see how it looks in screenshots user sent)
4) Changing Main Camera Rendering Path removes the pixel
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
Add comment