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8
votes
Fixed

Standalone build is TopMost window even when trying to put something els...

Deployment Management

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Aug 07, 2014

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Version/s: 4.5.2p3

To reproduce: 1) Make an empty project 2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode ... Read more

0
votes
By Design

Only one Game tab receives Keyboard input

Scene/Game View

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Aug 07, 2014

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Version/s: 4.5.3f2

Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more

0
votes
Won't Fix

Serialization doesn't work on a List of generic objects

Serialization

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Aug 07, 2014

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Version/s: 4.5.2f1

To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' script is not s... Read more

0
votes
By Design

TextMesh front does not correspond with the "Forward" vector of the game...

Graphics - General

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Aug 07, 2014

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Version/s: 4.5.2f1

To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more

0
votes
Fixed
0
votes
Fixed

Universal shader: incorrect shading of scaled in one dimension spheres/c...

Shaders

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Aug 06, 2014

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Version/s: 5.0.0a19

1) What happened Universal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using t... Read more

0
votes
Fixed

Windows Standalone runs on left-most screen

Graphics - General

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Aug 06, 2014

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Version/s: 4.3.4f1

When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more

0
votes
Fixed

Can't drag Any State after maximizing/minimizing Animator window

Animation

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Aug 06, 2014

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Version/s: 4.5.2f1

To reproduce: 1. Open attached project 2. Open test scene 3. Open animator window 4. Press Shift and Space buttons to maximize ani... Read more

0
votes
Fixed

Universal shader: Detail mask 'understands' only transparent areas of it...

Shaders

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Aug 06, 2014

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Version/s: 5.0.0a19

1) What happened Universal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using... Read more

0
votes
Fixed

GetComponents (with interface) does not work if the interface is specifi...

Scripting

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Aug 06, 2014

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Version/s:

var components = new List <Component>(); t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ objects th... Read more

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