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Standalone build is TopMost window even when trying to put something els...
To reproduce: 1) Make an empty project 2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode ... Read more
Only one Game tab receives Keyboard input
Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more
Serialization doesn't work on a List of generic objects
To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' script is not s... Read more
TextMesh front does not correspond with the "Forward" vector of the game...
To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more
Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happened Universal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using t... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
Can't drag Any State after maximizing/minimizing Animator window
To reproduce: 1. Open attached project 2. Open test scene 3. Open animator window 4. Press Shift and Space buttons to maximize ani... Read more
Universal shader: Detail mask 'understands' only transparent areas of it...
1) What happened Universal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>(); t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ objects th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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