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[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps:1) Build any project for WebGL2) Run it in a browser3) Immediatelly start clicking the fullscreen button--- Build... Read more
Crash in HandleSetTransformFatherDragAndDrop when dragging a Tree prefab...
Steps to reproduce: 1. Open attached project (tree_test.zip)2. Navigate to Assets/0000 ats V2 package/__atsV2 Demosene/Trees3. Drag ... Read more
WebGL player build fails to load in browser due to script compilation er...
Build and run the attached project for WebGL. The browser will show the following error: Uncaught abort(101) at Errorat jsStackTrace... Read more
[OSX] Editor freezes while trying to load second scene from asset bundle
Steps: 1. Open attached project2. Run MainScene3. Press "File Default" button==>Wait until all bundles will be loaded4. Click on ... Read more
Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
[Camera] Zooming in eventually generates errors
Steps to reproduce:1) create new unity project2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) UnityEdit... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce:1. Open attached project2. Open scene 23. Open scene Terrain not square4. Notice warnings in console:GI output for inpu... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps:1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy.2) Under "scene2" select c... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument