Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b19
Issue ID
663074
Regression
No
When a class has a large amount of Virtual methods (>256), it fails to export to WebGL
To reproduce:
1. Create new project
2. Download attached script
3. Attach script to camera
4. Make a build for WebGL
5. Build fails
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment