Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.1p1
Issue ID
663047
Regression
No
[Animator] It takes one frame for an Animator Controller to start playing an animation after GO activation
It takes one frame for an Animator Controller to start playing an animation when the object is inactive and is made active within an animation event handler function.
To reproduce:
1. Open the attached project and the scene
2. Press '1' to activate the gameObject
3. Observe that it causes a graphical glitch for one frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment