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After previewing Generic animation humanoid animations preview doesn't work
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select transition from Idle to Intro and preview the an... Read more
[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS------------------------------------Caused by issue on VSTU side. Read more
[Shadows] Shadows: Directional shadows will present shadow acnee when us...
Shadows: Directional shadows will present shadow acnee when using a custom projection matrice and a very large frustum (20k+) Read more
Animation which doesn't use root motion is shaking in preview
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select Berserker in Hierarchy and notice that it has Ro... Read more
[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This proble... Read more
[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Player Size Statistics output is not available in Editor log since 5.3 v...
After building asset bundles Editor log should show *Player size statistics* like in this example page:http://docs.unity3d.com/Manua... Read more
Wrong default value for array elements added in inspector
When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS