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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




[VR] Terrain tree billboards position gets offsetted by VR headset position




Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

To reproduce:
1.Open attached project.
2.Open and run "testscene" scene located in Assets.
3.Try looking around in VR headset, notice that tree billboards gets their position changed along the VR headset position/rotation.

Will be tracking as an item on the roadmap. Information to come soon.

Comments (12)

  1. 82a47e93d010f6a6e62fab32acef6199?d=mm


    Jun 11, 2017 17:46

    found in 5.2.1p2, 83 votes nobody is working on this, good job unity. Are you having problems with all the money you got? I thought you are interested in VR

  2. 5621b04d4367c2433c55f8f13c27ada9?d=mm


    May 02, 2017 22:23

    Still broken in 5.6 release. Come on guys, this billboarding bug has been in Unity for what, 3 years now?

  3. 82a47e93d010f6a6e62fab32acef6199?d=mm


    Apr 29, 2017 11:10

    one and a half year later and still nothing is happening.......

  4. F13fcfdb62cd745495629deaa7313032?d=mm


    Apr 13, 2017 12:43

    This really should not happen.

    Trees should be replaced by quads, or sprites, or something like that, and they should keep the same angle with the floor, not relative to the camera.

  5. D3dde0304cb862ec866fac2b151a56d4?d=mm


    Mar 21, 2017 23:35

    This isn't just trees. It's all billboards, including particles. And it's evidently not just VR. It's just more noticeable. Searching the forums reveals that this seems to have been happening for years and that no one is actively working on it. Closest I've seen is that "there is someone working on a new terrain system". The terrain system has nothing to do with the billboard bug. Trees are just a more noticeable symptom of the billboard orientation in general.

  6. Ad1558302ee5e1dd672953b63f1c627a?d=mm


    Jan 16, 2017 08:12

    The same thing happens with leave-billboards (e.g. Speedtree broadleaf) of some trees, it would be nice, if this could be fixed also along with this problem.

  7. Ad1558302ee5e1dd672953b63f1c627a?d=mm


    Jan 09, 2017 06:25

    You can enlarge the billboard distance. If you use terrain trees, simply click on the terrain, and go into the settings tab of the terrain component. Then you can set "billboard start" to 500 or whatever you want. However this may have big impact to the performance, so be careful.

  8. Bc3639dd31ad602e323d9359ec2d8940?d=mm


    Dec 07, 2016 23:50

    When Virtual Reality supported in Player settings is selected, billboards are aligned to the camera direction, causing rotational aberration breaking immersion. Fix by aligning billboards to camera location?

  9. F7c954d304a4fc02500a3f8313f92cad?d=mm


    Dec 03, 2016 01:46

    Still happening in 5.5 release...
    I just set Billboard distance to 2000 effectively turning it off.

  10. 511813c19afb93204c4264628622aa08?d=mm


    Oct 30, 2016 16:00

    Anyone know any hacks around this that doesn't involve speedtree?

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