Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
733438
Regression
Yes
[Material] Material.Lerp returns wrong colors when using it in Linear color space
Steps to reproduce:
1. Open attached project "MaterialLerp.zip"
2. Open scene "MaterialLerpBug"
3. Compare "Skybox" and "Skybox2" materials and notice that they are identical
4. Select "SKYBOX LERP" object in hierarchy and notice that it has MaterialLerpTest.cs attached. It calculates Skybox material using Material.Lerp
5. Select "Result" material and notice that "Sky Tint" and "Ground" colors are darker compared to "Skybox" and "Skybox2", also visible in Scene view
Note: Using Gamma color space doesn't produce this bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment