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Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce: 1. Open the attached project "WebGLControllerBug.zip" 2. Open File>Build Settings... 3. Switch Platform to WebG... Read more
Key bound action is canceled when pressing "E" key
Reproduction steps: 1. Open the user’s project 2. Open Assets/Scenes/SampleScene 3. Press play and then press escape to open Keyb... Read more
Locking the "Command" key on the accessibility keyboard inverts the inpu...
Reproduction steps: 1. Go to "System Preferences > Accessibility > Keyboard > Viewer > Enable Accessibility Keyboard" 2. Open the ... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
Multiple errors are thrown in the Console window upon exiting the Play m...
How to reproduce: 1. Open the attached project “IN-14456.zip“ 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Exit the... Read more
The character keeps moving in the same direction when the button is rele...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/Playground.unity” Scene # Enter the Play Mode # Cl... Read more
Behavior description in the Player Input component doesn't change when c...
Reproduction steps: 1. Open the attached project “IN-9709.zip” 2. Open the “SampleScene” from the Project window 3. Select the “G... Read more
Key input state is reverted to the opposite when Editor gets focused wit...
How to reproduce: 1. Open project “InputTest.zip“ 2. Enter Play Mode, press the Control key a few times and observe the result 3.... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: # Open the user attached project # Open the “SampleScene” scene # Press the Play button # In the Game view... Read more
Input for UI "Destroy may not be called from edit mode!" error thrown wh...
How to reproduce: 1. Open the attached project 2. Enter play mode in scene "MainMenu" Expected result: No errors are thrown Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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