Search Issue Tracker
Feature Request
Votes
0
Found in [Package]
1.4.2
Issue ID
ISXB-299
Regression
No
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputActionRebindingExtensions. If user uses a controller setup like a 2x USB HOTAS (Logitech X56), The stick and throttle both have the same input axis name, and they both are discovered by the Input System as <Joystick>. Because of this, InputActionRebindExtensions finds the controller, but then incorrectly writes the path to the Joystick, not the throttle, doubling the input to throttle and joystick concurrently.
Steps:
# Connect Logitech HOTAS X56 or any other dual-usb HOTAS to computer
# Open user’s attached project “UnityRaymarching-master.zip”
# Enter Play mode
# Click to bind “Move” and move Logitech HOTAS stick
# Click to bind “Look” and move Logitech HOTAS throttle
Expected: InputSystem binds different names for different axis and names are different.
Actual: InputSystem binds the same name for both stick and throttle.
Workarounds:
Option 1:
# Copy Input system package to Assets folder
# In _InputActionRebindingExtensions.cs_ comment out lines “{_}path = GeneratePathForControl(selectedControl);{_}"
Option 2:
# Use .WithoutGeneralizingPathOfSelectedControl()
Reproduced with: Input System 1.4.2 (2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10).
Tested with: Windows 10, Logitech HOTAS X56.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
This needs us to write specific support for hotas controllers