Search Issue Tracker
Fixed
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.1
Issue ID
ISXB-268
Regression
Yes
Key input state is reverted to the opposite when Editor gets focused with the Key pressed down
How to reproduce:
1. Open project “InputTest.zip“
2. Enter Play Mode, press the Control key a few times and observe the result
3. Focus on your desktop to lose focus and hold the Control key
4. Focus Unity game window and release the Control key
5. Press the Control key a few times and observe the result
Expected result: Cube is visible
Actual result: Cube is not visible
Reproducible with: 1.4.1 (2021.1.0b10, 2021.3.4f1)
Not reproducible with: 1.4.1 (2020.3.37f1, 2021.3.5f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a3)
Could not test with: 2021.1.0a1, 2021.1.0b9 (Errors after project downgrade)
Reproduced on: macOS 12.4 (Intel)
Not reproduced on: Windows
Note: Not reproducible with the Old Input System
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 1.4.1):
Fixed in: 1.4.1 (2021.3.5f1)